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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-10-01 21:22:30 +0200
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-10-01 21:22:30 +0200
commite0ea870fdfcfbe9e3f0e47215bb809d4353d88e2 (patch)
tree16f694c46ec4b76019187322da2bdd87906bf5ba /src/crepe/facade/SdlContext.h
parent7230b630025886939c726e07eba1a0b35511f687 (diff)
removed submodule and updating resource_manager
Diffstat (limited to 'src/crepe/facade/SdlContext.h')
-rw-r--r--src/crepe/facade/SdlContext.h33
1 files changed, 33 insertions, 0 deletions
diff --git a/src/crepe/facade/SdlContext.h b/src/crepe/facade/SdlContext.h
new file mode 100644
index 0000000..c275300
--- /dev/null
+++ b/src/crepe/facade/SdlContext.h
@@ -0,0 +1,33 @@
+#pragma once
+
+#include "Texture.h"
+#include <SDL2/SDL_render.h>
+#include <SDL2/SDL_video.h>
+#include <string>
+
+namespace crepe {
+
+class SdlContext {
+
+private:
+ SdlContext();
+ virtual ~SdlContext();
+
+ // singleton
+ static SdlContext & get_instance();
+ SdlContext(const SdlContext &) = delete;
+ SdlContext(SdlContext &&) = delete;
+ SdlContext & operator=(const SdlContext &) = delete;
+ SdlContext & operator=(SdlContext &&) = delete;
+
+ SDL_Texture* setTextureFromPath(const char*);
+
+private:
+ friend class Texture;
+
+ SDL_Window* m_game_window;
+ SDL_Renderer* m_game_renderer;
+};
+
+} //
+