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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-20 20:25:24 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-20 20:25:24 +0100
commitf7a1ca3b7d934043b48602601e789bad27940405 (patch)
tree4622fd0f4f85b5856306d15b129ac1c3e64b567a /src/crepe/facade/SDLContext.h
parente2c27d8c99a71e5d94ffe49027ec13afeb74b021 (diff)
parentb6aea9de9c9c8d86856bcd6c3b521e385bc00a69 (diff)
merge `master` into `loek/util`
Diffstat (limited to 'src/crepe/facade/SDLContext.h')
-rw-r--r--src/crepe/facade/SDLContext.h35
1 files changed, 29 insertions, 6 deletions
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index 652a83e..841ffc9 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -1,8 +1,10 @@
#pragma once
#include <SDL2/SDL_keycode.h>
+#include <SDL2/SDL_rect.h>
#include <SDL2/SDL_render.h>
#include <SDL2/SDL_video.h>
+#include <cmath>
#include <functional>
#include <memory>
#include <string>
@@ -10,10 +12,7 @@
#include "../api/Sprite.h"
#include "../api/Transform.h"
#include "api/Camera.h"
-
-// FIXME: this needs to be removed
-const int SCREEN_WIDTH = 640;
-const int SCREEN_HEIGHT = 480;
+#include "api/Vector2.h"
namespace crepe {
@@ -121,6 +120,9 @@ private:
*/
void draw(const Sprite & sprite, const Transform & transform, const Camera & camera);
+ void draw_particle(const Sprite & sprite, const Vector2 & pos, const double & angle,
+ const double & scale, const Camera & camera);
+
//! Clears the screen, preparing for a new frame.
void clear_screen();
@@ -128,10 +130,31 @@ private:
void present_screen();
/**
- * \brief Sets the current camera for rendering.
+ * \brief sets the background of the camera (will be adjusted in future PR)
* \param camera Reference to the Camera object.
*/
- void camera(const Camera & camera);
+ void set_camera(const Camera & camera);
+
+private:
+ /**
+ * \brief calculates the sqaure size of the image
+ *
+ * \param sprite Reference to the sprite to calculate the rectangle
+ * \return sdl rectangle to draw a src image
+ */
+ SDL_Rect get_src_rect(const Sprite & sprite) const;
+ /**
+ * \brief calculates the sqaure size of the image for an destination
+ *
+ * \param sprite Reference to the sprite to calculate the rectangle
+ * \param pos the pos in pixel positions
+ * \param scale the multiplier to increase of decrease for the specified sprite
+ * \param cam Reference to the current camera in the scene to calculate the position based
+ * on the camera
+ * \return sdl rectangle to draw a dst image to draw on the screen
+ */
+ SDL_Rect get_dst_rect(const Sprite & sprite, const Vector2 & pos, const double & scale,
+ const Camera & cam) const;
private:
//! sdl Window