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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-05 16:03:48 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-05 16:03:48 +0100 |
commit | b770475741b7c33d57331f3139c55a3f237ad274 (patch) | |
tree | a0498c3aad476352f0e2fa0afded15d6cd077cb3 /src/crepe/facade/SDLContext.h | |
parent | 74533e9fbcd0360950daec4dc297e48e30a8a2d0 (diff) |
create facade folder
Diffstat (limited to 'src/crepe/facade/SDLContext.h')
-rw-r--r-- | src/crepe/facade/SDLContext.h | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h new file mode 100644 index 0000000..f1ba8a6 --- /dev/null +++ b/src/crepe/facade/SDLContext.h @@ -0,0 +1,48 @@ +#pragma once + +#include <SDL2/SDL_render.h> +#include <SDL2/SDL_video.h> + +#include "../api/Sprite.h" +#include "../api/Transform.h" +#include "../system/RenderSystem.h" + +namespace crepe { + +class Texture; +class SDLContext { + +public: + // singleton + static SDLContext & get_instance(); + SDLContext(const SDLContext &) = delete; + SDLContext(SDLContext &&) = delete; + SDLContext & operator=(const SDLContext &) = delete; + SDLContext & operator=(SDLContext &&) = delete; + + //TODO decide events wouter? + +private: + void handle_events(bool & running); + +private: + SDLContext(); + virtual ~SDLContext(); + +private: + friend class Texture; + SDL_Texture * texture_from_path(const char *); + //SDL_Texture* setTextureFromPath(const char*, SDL_Rect& clip, const int row, const int col); + +private: + friend class RenderSystem; + void draw(const Sprite &, const Transform &); + void clear_screen(); + void present_screen(); + +private: + SDL_Window * game_window = nullptr; + SDL_Renderer * game_renderer = nullptr; +}; + +} // namespace crepe |