diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-21 20:35:09 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-21 20:35:09 +0100 |
commit | ad0dcad1f11d698abf71bf69fb0927c26298d253 (patch) | |
tree | 3e8a501a84682ca2b6c085a987666c9b777bc1c7 /src/crepe/facade/SDLContext.h | |
parent | bdc81e355e5bee5d2a3e29346ba08f7bc55196ca (diff) | |
parent | 115d6f50152dc018073345800ca90b85846ebaa9 (diff) |
Merge branch 'master' into niels/decoupling_pixel_and_pos
Diffstat (limited to 'src/crepe/facade/SDLContext.h')
-rw-r--r-- | src/crepe/facade/SDLContext.h | 41 |
1 files changed, 29 insertions, 12 deletions
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index b69e509..841ffc9 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -1,8 +1,10 @@ #pragma once #include <SDL2/SDL_keycode.h> +#include <SDL2/SDL_rect.h> #include <SDL2/SDL_render.h> #include <SDL2/SDL_video.h> +#include <cmath> #include <functional> #include <memory> #include <string> @@ -10,10 +12,7 @@ #include "../api/Sprite.h" #include "../api/Transform.h" #include "api/Camera.h" - -// FIXME: this needs to be removed -const int SCREEN_WIDTH = 640; -const int SCREEN_HEIGHT = 480; +#include "api/Vector2.h" namespace crepe { @@ -21,9 +20,6 @@ namespace crepe { // typedef is unusable when crepe is packaged. Wouter will fix this later. typedef SDL_Keycode CREPE_KEYCODES; -class Texture; -class LoopManager; - /** * \class SDLContext * \brief Facade for the SDL library @@ -91,9 +87,6 @@ private: //! Will use the funtions: texture_from_path, get_width,get_height. friend class Texture; - //! Will use the funtions: texture_from_path, get_width,get_height. - friend class Animator; - /** * \brief Loads a texture from a file path. * \param path Path to the image file. @@ -127,6 +120,9 @@ private: */ void draw(const Sprite & sprite, const Transform & transform, const Camera & camera); + void draw_particle(const Sprite & sprite, const Vector2 & pos, const double & angle, + const double & scale, const Camera & camera); + //! Clears the screen, preparing for a new frame. void clear_screen(); @@ -134,10 +130,31 @@ private: void present_screen(); /** - * \brief Sets the current camera for rendering. + * \brief sets the background of the camera (will be adjusted in future PR) * \param camera Reference to the Camera object. */ - void camera(Camera & camera); + void set_camera(const Camera & camera); + +private: + /** + * \brief calculates the sqaure size of the image + * + * \param sprite Reference to the sprite to calculate the rectangle + * \return sdl rectangle to draw a src image + */ + SDL_Rect get_src_rect(const Sprite & sprite) const; + /** + * \brief calculates the sqaure size of the image for an destination + * + * \param sprite Reference to the sprite to calculate the rectangle + * \param pos the pos in pixel positions + * \param scale the multiplier to increase of decrease for the specified sprite + * \param cam Reference to the current camera in the scene to calculate the position based + * on the camera + * \return sdl rectangle to draw a dst image to draw on the screen + */ + SDL_Rect get_dst_rect(const Sprite & sprite, const Vector2 & pos, const double & scale, + const Camera & cam) const; private: //! sdl Window |