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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-18 13:36:52 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-18 13:36:52 +0100
commit0e800c6857122436e7a766c6934991aa1d8d31ff (patch)
treece5eb98a3b93b40b9535613b84eff3a7a4b1854a /src/crepe/facade/SDLContext.h
parent3c7373eba71ccf5f16069d540c9f66e297895b1a (diff)
parent81404db80bbf9463c3d535ae389e7fbb753a902c (diff)
Merge branch 'master' into loek/savemgrloek/savemgr
Diffstat (limited to 'src/crepe/facade/SDLContext.h')
-rw-r--r--src/crepe/facade/SDLContext.h16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index b9c7fbd..b687f87 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -17,8 +17,10 @@
#include "api/KeyCodes.h"
#include "api/Sprite.h"
#include "api/Transform.h"
+#include "types.h"
#include "EventData.h"
+#include "FontFacade.h"
namespace crepe {
class Texture;
@@ -242,6 +244,20 @@ private:
CameraAuxiliaryData cam_aux_data;
private:
+ //! instance of the font_facade
+ FontFacade font_facade{};
+
+public:
+ /**
+ * \brief Function to Get asset from font_family
+ *
+ * This function uses the FontFacade function to convert a font_family to an asset.
+ *
+ * \param font_family name of the font style that needs to be used (will return an asset with default font path of the font_family doesnt exist)
+ *
+ * \return asset with the font style absolute path
+ */
+ Asset get_font_from_name(const std::string & font_family);
//! variable to store the state of each key (true = pressed, false = not pressed)
keyboard_state_t keyboard_state;
//! lookup table for converting SDL_SCANCODES to Keycodes