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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-02 19:18:41 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-02 19:18:41 +0100
commitcffa9f014c67133dc48569beb53a5bd6cb166faa (patch)
treeddbc7e83cb71f1b94f0052ebc912b0027b4be921 /src/crepe/facade/SDLContext.h
parent9e1d1f0952ed09ee4b0c241fad3d0d66b380b1a3 (diff)
rendering color working
Diffstat (limited to 'src/crepe/facade/SDLContext.h')
-rw-r--r--src/crepe/facade/SDLContext.h8
1 files changed, 3 insertions, 5 deletions
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index 8d63c43..1c67301 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -162,10 +162,7 @@ private:
SDL_Rect get_dst_rect(const Sprite & sprite, const vec2 & pos, const Camera & cam,
const vec2 & cam_pos, const double & img_scale) const;
/**
- * \brief changes the texture rbg values with the given parameters
- * it sets the allowed color inside a image. So if all the colors are 255 (MAXIMUM)
- * it will show the given texture. however if the one of the colors is reduced it will reduce the
- *
+ * \brief Set an additional color value multiplied into render copy operations.
*
* \param texture the given texture to adjust
* \param r Red color
@@ -175,8 +172,9 @@ private:
void set_rbg_texture(const Texture & texture, const uint8_t & r,
const uint8_t & g, const uint8_t & b);
+
/**
- * \brief Modifies the transparency of the given texture
+ * \brief Set an additional alpha value multiplied into render copy operations.
*
* \param texture modify the given texture alpha channel
* \param alpha alpha channel