From cffa9f014c67133dc48569beb53a5bd6cb166faa Mon Sep 17 00:00:00 2001 From: heavydemon21 Date: Mon, 2 Dec 2024 19:18:41 +0100 Subject: rendering color working --- src/crepe/facade/SDLContext.h | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) (limited to 'src/crepe/facade/SDLContext.h') diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index 8d63c43..1c67301 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -162,10 +162,7 @@ private: SDL_Rect get_dst_rect(const Sprite & sprite, const vec2 & pos, const Camera & cam, const vec2 & cam_pos, const double & img_scale) const; /** - * \brief changes the texture rbg values with the given parameters - * it sets the allowed color inside a image. So if all the colors are 255 (MAXIMUM) - * it will show the given texture. however if the one of the colors is reduced it will reduce the - * + * \brief Set an additional color value multiplied into render copy operations. * * \param texture the given texture to adjust * \param r Red color @@ -175,8 +172,9 @@ private: void set_rbg_texture(const Texture & texture, const uint8_t & r, const uint8_t & g, const uint8_t & b); + /** - * \brief Modifies the transparency of the given texture + * \brief Set an additional alpha value multiplied into render copy operations. * * \param texture modify the given texture alpha channel * \param alpha alpha channel -- cgit v1.2.3