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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-27 11:56:48 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-27 11:56:48 +0100
commit2b35e8f51a3536b62ea21dc82deec1e3b65568f6 (patch)
tree8245ca8f015634e0aca01e83822b02c869419b5c /src/crepe/facade/SDLContext.h
parent7f66cd4a9b609f6bf36d005f5e38ef2a57d1c0d3 (diff)
make format and offset for the cameara relative from the transform gameobject
Diffstat (limited to 'src/crepe/facade/SDLContext.h')
-rw-r--r--src/crepe/facade/SDLContext.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index 2e40b6f..35d667d 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -9,9 +9,9 @@
#include <memory>
#include <string>
+#include "../api/Camera.h"
#include "../api/Sprite.h"
#include "../api/Transform.h"
-#include "../api/Camera.h"
#include "types.h"
@@ -172,7 +172,6 @@ private:
//! renderer for the crepe engine
std::unique_ptr<SDL_Renderer, std::function<void(SDL_Renderer *)>> game_renderer;
-
};
} // namespace crepe