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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-15 20:26:26 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-15 20:26:26 +0100 |
commit | 5bee4515c1089ce3499bc3b74780db94f0c02306 (patch) | |
tree | 3e18158665e45851b92c61095664fc16060c8fd2 /src/crepe/facade/SDLContext.cpp | |
parent | 8600b8a29351aae26ec7b22f84aeeef92d8cb421 (diff) |
process feedback on #26
Diffstat (limited to 'src/crepe/facade/SDLContext.cpp')
-rw-r--r-- | src/crepe/facade/SDLContext.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index a68d940..65ea962 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -10,17 +10,16 @@ #include <iostream> #include <memory> #include <string> -#include <utility> #include "../api/Sprite.h" #include "../api/Texture.h" #include "../api/Transform.h" #include "../util/Log.h" -#include "Exception.h" #include "SDLContext.h" using namespace crepe; +using namespace std; SDLContext & SDLContext::get_instance() { static SDLContext instance; @@ -171,7 +170,7 @@ SDLContext::texture_from_path(const std::string & path) { this->game_renderer.get(), img_surface.get()); if (tmp_texture == nullptr) { - throw Exception("Texture cannot be load from {}", path); + throw runtime_error(format("Texture cannot be load from {}", path)); } std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>> |