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authorJAROWMR <jarorutjes07@gmail.com>2024-12-13 20:48:44 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-12-13 20:48:44 +0100
commitded2f0d56d95edffb97830f406bce9e1ec4293d1 (patch)
treec66c423d1d5c9ebd67ddc43c8ea7a04c121fd27a /src/crepe/api
parentc4c5758061c817784743af07271445905d62dfdd (diff)
make format
Diffstat (limited to 'src/crepe/api')
-rw-r--r--src/crepe/api/Scene.cpp10
-rw-r--r--src/crepe/api/Scene.h9
2 files changed, 10 insertions, 9 deletions
diff --git a/src/crepe/api/Scene.cpp b/src/crepe/api/Scene.cpp
index 9a2a1bc..ad729d2 100644
--- a/src/crepe/api/Scene.cpp
+++ b/src/crepe/api/Scene.cpp
@@ -4,12 +4,12 @@ using namespace crepe;
SaveManager & Scene::get_save_manager() const { return mediator->save_manager; }
-GameObject Scene::new_object(const std::string & name, const std::string & tag, const vec2 & position, double rotation, double scale) {
- // Forward the call to ComponentManager's new_object method
- return mediator->component_manager->new_object(name, tag, position, rotation, scale);
+GameObject Scene::new_object(const std::string & name, const std::string & tag,
+ const vec2 & position, double rotation, double scale) {
+ // Forward the call to ComponentManager's new_object method
+ return mediator->component_manager->new_object(name, tag, position, rotation, scale);
}
-
void Scene::set_persistent(const Asset & asset, bool persistent) {
- mediator->resource_manager->set_persistent(asset, persistent);
+ mediator->resource_manager->set_persistent(asset, persistent);
}
diff --git a/src/crepe/api/Scene.h b/src/crepe/api/Scene.h
index e70d9ba..dcca9d4 100644
--- a/src/crepe/api/Scene.h
+++ b/src/crepe/api/Scene.h
@@ -5,8 +5,8 @@
#include "../manager/ComponentManager.h"
#include "../manager/Mediator.h"
#include "../manager/ResourceManager.h"
-#include "../util/OptionalRef.h"
#include "../util/Log.h"
+#include "../util/OptionalRef.h"
#include "GameObject.h"
@@ -69,10 +69,11 @@ protected:
SaveManager & get_save_manager() const;
//! \copydoc ComponentManager::new_object
- GameObject new_object(const std::string & name, const std::string & tag = "", const vec2 & position = {0, 0}, double rotation = 0, double scale = 1);
-
+ GameObject new_object(const std::string & name, const std::string & tag = "",
+ const vec2 & position = {0, 0}, double rotation = 0,
+ double scale = 1);
- //! \copydoc ResourceManager::set_persistent
+ //! \copydoc ResourceManager::set_persistent
void set_persistent(const Asset & asset, bool persistent);
/**
* \name Logging functions