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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-01 21:14:35 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-01 21:14:35 +0100
commitc396ae5f78222a7c3547ae5e2ce719ae143acb66 (patch)
tree8c593a5d4718ea399ce8e42bd826a660f86f3720 /src/crepe/api
parent34218886689a57004576486976038027732d8bcc (diff)
start of text component
Diffstat (limited to 'src/crepe/api')
-rw-r--r--src/crepe/api/Button.h4
-rw-r--r--src/crepe/api/CMakeLists.txt3
-rw-r--r--src/crepe/api/Font.cpp45
-rw-r--r--src/crepe/api/Font.h60
-rw-r--r--src/crepe/api/Text.h42
5 files changed, 153 insertions, 1 deletions
diff --git a/src/crepe/api/Button.h b/src/crepe/api/Button.h
index 18f3def..0dfad5d 100644
--- a/src/crepe/api/Button.h
+++ b/src/crepe/api/Button.h
@@ -1,8 +1,10 @@
#pragma once
-#include "UiObject.h"
#include <functional>
+#include "UiObject.h"
+
+
namespace crepe {
/**
diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt
index aeb451d..2d86968 100644
--- a/src/crepe/api/CMakeLists.txt
+++ b/src/crepe/api/CMakeLists.txt
@@ -25,6 +25,7 @@ target_sources(crepe PUBLIC
Script.cpp
Button.cpp
UiObject.cpp
+ Font.cpp
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
@@ -62,4 +63,6 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES
Asset.h
Button.h
UiObject.h
+ Font.h
+ Text.h
)
diff --git a/src/crepe/api/Font.cpp b/src/crepe/api/Font.cpp
new file mode 100644
index 0000000..8db4b23
--- /dev/null
+++ b/src/crepe/api/Font.cpp
@@ -0,0 +1,45 @@
+#include <SDL2/SDL_ttf.h>
+
+#include "facade/SDLContext.h"
+#include "util/Log.h"
+
+#include "Asset.h"
+#include "Font.h"
+
+using namespace crepe;
+using namespace std;
+
+Font::Font(const Asset &src, int size) : font_size(size) {
+ dbg_trace();
+ this->load(src, size);
+}
+
+Font::~Font() {
+ dbg_trace();
+ this->font.reset();
+}
+
+void Font::load(const Asset &res, int size) {
+ SDLContext &ctx = SDLContext::get_instance();
+ // Open the font using SDL's TTF_OpenFontRW, which supports loading from memory
+ SDL_RWops *rw_ops = SDL_RWFromFile(res.get_path().c_str(), "rb");
+ if (!rw_ops) {
+ // dbg_log("Failed to create RWops for font: %s", SDL_GetError());
+ return;
+ }
+
+ TTF_Font *loaded_font = TTF_OpenFontRW(rw_ops, 1, size); // 1 indicates SDL should free the RWops
+ if (!loaded_font) {
+ // dbg_log("Failed to load font from asset: %s", TTF_GetError());
+ return;
+ }
+
+ // Wrap the TTF_Font with a unique_ptr for automatic cleanup
+ this->font = unique_ptr<TTF_Font, function<void(TTF_Font *)>>(loaded_font, [](TTF_Font *f) {
+ if (f) TTF_CloseFont(f);
+ });
+}
+
+int Font::get_size() const {
+ return this->font_size;
+}
diff --git a/src/crepe/api/Font.h b/src/crepe/api/Font.h
new file mode 100644
index 0000000..012c271
--- /dev/null
+++ b/src/crepe/api/Font.h
@@ -0,0 +1,60 @@
+#pragma once
+
+#include <SDL2/SDL_ttf.h>
+#include <functional>
+#include <memory>
+
+#include "Asset.h"
+
+namespace crepe {
+
+class SDLContext;
+
+/**
+ * \class Font
+ * \brief Manages font loading and text rendering properties.
+ *
+ * The Font class is responsible for loading font resources and providing a way to render text
+ * with different styles and sizes. It can be used for text rendering in the game engine.
+ */
+class Font {
+
+public:
+ /**
+ * \brief Constructs a Font from an Asset resource.
+ * \param src Asset with font data to load.
+ * \param size The point size to render the font at.
+ */
+ Font(const Asset &src, int size);
+
+ /**
+ * \brief Destroys the Font instance, freeing associated resources.
+ */
+ ~Font();
+
+ /**
+ * \brief Gets the size of the font.
+ * \return The point size of the font.
+ */
+ int get_size() const;
+
+private:
+ /**
+ * \brief Loads the font from an Asset resource.
+ * \param res The Asset resource containing the font data.
+ * \param size The point size to render the font at.
+ */
+ void load(const Asset &res, int size);
+
+private:
+ //! The font resource from the SDL_ttf library.
+ std::unique_ptr<TTF_Font, std::function<void(TTF_Font *)>> font;
+
+ //! The size of the font in points.
+ int font_size;
+
+ //! Grants SDLContext access to private members.
+ friend class SDLContext;
+};
+
+} // namespace crepe
diff --git a/src/crepe/api/Text.h b/src/crepe/api/Text.h
new file mode 100644
index 0000000..6bb011c
--- /dev/null
+++ b/src/crepe/api/Text.h
@@ -0,0 +1,42 @@
+#pragma once
+
+#include <string>
+
+#include "Color.h"
+#include "UiObject.h"
+#include ""
+namespace crepe {
+
+/**
+ * \class Button
+ * \brief Represents a clickable UI button, derived from the UiObject class.
+ *
+ * This class provides functionality for a button in the UI, including toggle state,
+ * click handling, and mouse hover detection. A callback function can be provided to
+ * handle button clicks.
+ */
+class Text : public UiObject {
+public:
+ /**
+ * \brief Constructs a Button with the specified game object ID and dimensions.
+ *
+ * \param id The unique ID of the game object associated with this button.
+ * \param width The width of the button.
+ * \param height The height of the button.
+ */
+ Text(game_object_id_t id, int width, int height);
+
+ Color color = Color{0,0,0,0};
+ std::string text = "";
+ int size = 0;
+ const std::shared_ptr<Font> sprite_image;
+public:
+ /**
+ * \brief Retrieves the maximum number of instances allowed for this button type.
+ *
+ * \return Always returns 1, as only a single instance of this type is allowed.
+ */
+ virtual int get_instances_max() const override { return 10; }
+};
+
+} // namespace crepe