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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-04 21:51:08 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-04 21:51:08 +0100 |
commit | a199b953d634426b48224487b478649e3937ee10 (patch) | |
tree | d346cd85f080d19d1ac05e2882727c7fa5b9ab52 /src/crepe/api | |
parent | d941f497c10bb9146bb83c5c4e59e844d0641a04 (diff) |
make format
Diffstat (limited to 'src/crepe/api')
-rw-r--r-- | src/crepe/api/Button.cpp | 4 | ||||
-rw-r--r-- | src/crepe/api/Button.h | 4 | ||||
-rw-r--r-- | src/crepe/api/UIObject.cpp | 2 |
3 files changed, 5 insertions, 5 deletions
diff --git a/src/crepe/api/Button.cpp b/src/crepe/api/Button.cpp index 313ec4c..76f74f0 100644 --- a/src/crepe/api/Button.cpp +++ b/src/crepe/api/Button.cpp @@ -2,8 +2,8 @@ namespace crepe { -Button::Button(game_object_id_t id, const vec2& dimensions, const vec2& offset, - const std::function<void()>& on_click, bool is_toggle) +Button::Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, + const std::function<void()> & on_click, bool is_toggle) : UIObject(id, dimensions, offset), is_toggle(is_toggle), on_click(on_click) {} diff --git a/src/crepe/api/Button.h b/src/crepe/api/Button.h index baee71f..3b5da96 100644 --- a/src/crepe/api/Button.h +++ b/src/crepe/api/Button.h @@ -21,8 +21,8 @@ public: * \param is_toggle Optional flag to indicate if the button is a toggle button. Defaults to false. * \param on_click callback function that will be invoked when the button is clicked. */ - Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, const std::function<void()>& on_click, - bool is_toggle = false); + Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, + const std::function<void()> & on_click, bool is_toggle = false); /** * \brief Indicates if the button is a toggle button (can be pressed and released). diff --git a/src/crepe/api/UIObject.cpp b/src/crepe/api/UIObject.cpp index 784328a..d239b89 100644 --- a/src/crepe/api/UIObject.cpp +++ b/src/crepe/api/UIObject.cpp @@ -2,7 +2,7 @@ using namespace crepe; -UIObject::UIObject(game_object_id_t id, const vec2 & dimensions, const vec2 &offset) +UIObject::UIObject(game_object_id_t id, const vec2 & dimensions, const vec2 & offset) : Component(id), dimensions(dimensions), offset(offset) {} |