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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-04 21:51:08 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-04 21:51:08 +0100
commita199b953d634426b48224487b478649e3937ee10 (patch)
treed346cd85f080d19d1ac05e2882727c7fa5b9ab52 /src/crepe/api
parentd941f497c10bb9146bb83c5c4e59e844d0641a04 (diff)
make format
Diffstat (limited to 'src/crepe/api')
-rw-r--r--src/crepe/api/Button.cpp4
-rw-r--r--src/crepe/api/Button.h4
-rw-r--r--src/crepe/api/UIObject.cpp2
3 files changed, 5 insertions, 5 deletions
diff --git a/src/crepe/api/Button.cpp b/src/crepe/api/Button.cpp
index 313ec4c..76f74f0 100644
--- a/src/crepe/api/Button.cpp
+++ b/src/crepe/api/Button.cpp
@@ -2,8 +2,8 @@
namespace crepe {
-Button::Button(game_object_id_t id, const vec2& dimensions, const vec2& offset,
- const std::function<void()>& on_click, bool is_toggle)
+Button::Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset,
+ const std::function<void()> & on_click, bool is_toggle)
: UIObject(id, dimensions, offset),
is_toggle(is_toggle),
on_click(on_click) {}
diff --git a/src/crepe/api/Button.h b/src/crepe/api/Button.h
index baee71f..3b5da96 100644
--- a/src/crepe/api/Button.h
+++ b/src/crepe/api/Button.h
@@ -21,8 +21,8 @@ public:
* \param is_toggle Optional flag to indicate if the button is a toggle button. Defaults to false.
* \param on_click callback function that will be invoked when the button is clicked.
*/
- Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, const std::function<void()>& on_click,
- bool is_toggle = false);
+ Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset,
+ const std::function<void()> & on_click, bool is_toggle = false);
/**
* \brief Indicates if the button is a toggle button (can be pressed and released).
diff --git a/src/crepe/api/UIObject.cpp b/src/crepe/api/UIObject.cpp
index 784328a..d239b89 100644
--- a/src/crepe/api/UIObject.cpp
+++ b/src/crepe/api/UIObject.cpp
@@ -2,7 +2,7 @@
using namespace crepe;
-UIObject::UIObject(game_object_id_t id, const vec2 & dimensions, const vec2 &offset)
+UIObject::UIObject(game_object_id_t id, const vec2 & dimensions, const vec2 & offset)
: Component(id),
dimensions(dimensions),
offset(offset) {}