diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-08 17:31:25 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-08 17:31:25 +0100 |
commit | 91a277c69fd5f8ba814adc1006a49c7415ff65be (patch) | |
tree | 5545e9a9374e017a45ea56a81c2b7e24091cbcc2 /src/crepe/api | |
parent | cb6aae1751a95a29bc04d805d9cc9135b5c54c1e (diff) |
updated to satisfy the code review
Diffstat (limited to 'src/crepe/api')
-rw-r--r-- | src/crepe/api/Animator.h | 14 | ||||
-rw-r--r-- | src/crepe/api/Camera.h | 26 | ||||
-rw-r--r-- | src/crepe/api/Sprite.h | 36 | ||||
-rw-r--r-- | src/crepe/api/Texture.cpp | 16 | ||||
-rw-r--r-- | src/crepe/api/Texture.h | 1 |
5 files changed, 33 insertions, 60 deletions
diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h index ede1610..42ce957 100644 --- a/src/crepe/api/Animator.h +++ b/src/crepe/api/Animator.h @@ -28,11 +28,11 @@ public: /** * \brief Constructs an Animator object that will control animations for a sprite sheet. * - * \param[in] id The unique identifier for the component, typically assigned automatically. - * \param[in] spritesheet A reference to the Sprite object which holds the sprite sheet for animation. - * \param[in] row The maximum number of rows in the sprite sheet. - * \param[in] col The maximum number of columns in the sprite sheet. - * \param[in] col__animate The specific col index of the sprite sheet to animate. This allows selecting which col to animate from multiple col in the sheet. + * \param id The unique identifier for the component, typically assigned automatically. + * \param spritesheet A reference to the Sprite object which holds the sprite sheet for animation. + * \param row The maximum number of rows in the sprite sheet. + * \param col The maximum number of columns in the sprite sheet. + * \param col__animate The specific col index of the sprite sheet to animate. This allows selecting which col to animate from multiple col in the sheet. * * This constructor sets up the Animator with the given parameters, and initializes the animation system. */ @@ -80,8 +80,10 @@ private: //int fps; private: - //! Friend class that can directly access the private members of the Animator. + //! AnimatorSystem adjust the private member parameters of Animator; friend class AnimatorSystem; + + //! SDLContext reads the Animator member var's friend class SDLContext; }; } // namespace crepe diff --git a/src/crepe/api/Camera.h b/src/crepe/api/Camera.h index 7587b44..708a523 100644 --- a/src/crepe/api/Camera.h +++ b/src/crepe/api/Camera.h @@ -2,8 +2,8 @@ #include <cstdint> -#include "Component.h" #include "Color.h" +#include "Component.h" namespace crepe { @@ -31,34 +31,22 @@ public: ~Camera(); public: - /** - * \brief Background color of the camera view. - */ + //! \brief Background color of the camera view. Color bg_color; - /** - * \brief Aspect ratio height for the camera. - */ + //! \brief Aspect ratio height for the camera. double aspect_height; - /** - * \brief Aspect ratio width for the camera. - */ + //! \brief Aspect ratio width for the camera. double aspect_width; - /** - * \brief X-coordinate of the camera position. - */ + //! \brief X-coordinate of the camera position. double x; - /** - * \brief Y-coordinate of the camera position. - */ + //! \brief Y-coordinate of the camera position. double y; - /** - * \brief Zoom level of the camera view. - */ + //! \brief Zoom level of the camera view. double zoom; public: diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h index 51cb860..1db32d7 100644 --- a/src/crepe/api/Sprite.h +++ b/src/crepe/api/Sprite.h @@ -10,13 +10,6 @@ namespace crepe { -/** - * \struct Rect - * \brief Represents a rectangle area for rendering. - * - * Everything within the defined rectangle will be rendered. - * The SDLContext will translate this into the library's rectangle structure. - */ struct Rect { int w = 0; int h = 0; @@ -24,29 +17,16 @@ struct Rect { int y = 0; }; -/** - * \struct FlipSettings - * \brief Flip settings for the sprite. - * - * Defines the horizontal and vertical flip settings for a sprite, which the - * SDLContext will translate into the corresponding settings for the library. - */ struct FlipSettings { bool flip_x = false; bool flip_y = false; }; -//! Forward declaration of the SDLContext facade. class SDLContext; - -//! Forward declaration of the Animator class. class Animator; - -//! Forward declaration of the AnimatorSystem class. class AnimatorSystem; /** - * \class Sprite * \brief Represents a renderable sprite component. * * A renderable sprite that can be displayed in the game. It includes a texture, @@ -55,6 +35,9 @@ class AnimatorSystem; class Sprite : public Component { public: + + // TODO: Loek comment in github #27 will be looked another time + // about shared_ptr Texture /** * \brief Constructs a Sprite with specified parameters. * \param game_id Unique identifier for the game object this sprite belongs to. @@ -78,23 +61,30 @@ public: //! Flip settings for the sprite FlipSettings flip; //! Layer sorting level of the sprite - uint8_t sorting_in_layer; + uint8_t sorting_in_layer = 0; //! Order within the sorting layer - uint8_t order_in_layer; + uint8_t order_in_layer = 0; public: /** * \brief Gets the maximum number of instances allowed for this sprite. * \return Maximum instance count as an integer. + * + * For now is this number randomly picked. I think it will eventually be 1. */ virtual int get_instances_max() const { return 10; } private: + //! Reads the sprite_rect of sprite friend class SDLContext; + + //! Reads the all the variables plus the sprite_rect friend class Animator; + + //! Reads the all the variables plus the sprite_rect friend class AnimatorSystem; - //! Render area of the sprite + //! Render area of the sprite this will also be adjusted by the AnimatorSystem if an Animator object is present in GameObject Rect sprite_rect; }; diff --git a/src/crepe/api/Texture.cpp b/src/crepe/api/Texture.cpp index 5519e5e..e6c2e05 100644 --- a/src/crepe/api/Texture.cpp +++ b/src/crepe/api/Texture.cpp @@ -32,18 +32,10 @@ void Texture::load(unique_ptr<Asset> res) { } int Texture::get_width() const{ - if (this->texture) { - return SDLContext::get_instance().get_width(*this); - } - else { - return 0; - } + if (this->texture == nullptr) return 0; + return SDLContext::get_instance().get_width(*this); } int Texture::get_height() const{ - if (this->texture) { - return SDLContext::get_instance().get_height(*this); - } - else { - return 0; - } + if (this->texture == nullptr) return 0; + return SDLContext::get_instance().get_width(*this); } diff --git a/src/crepe/api/Texture.h b/src/crepe/api/Texture.h index 6d99a93..828518d 100644 --- a/src/crepe/api/Texture.h +++ b/src/crepe/api/Texture.h @@ -64,6 +64,7 @@ private: void load(std::unique_ptr<Asset> res); private: + //TODO make RAII //! The texture of the class from the library SDL_Texture * texture = nullptr; |