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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-28 10:20:23 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-28 10:20:23 +0100
commit7508f7b26e73df24e2fcb4296b31d26470fddf76 (patch)
treeabf251399b30f012713a57accd59f5e97935c635 /src/crepe/api
parent2d623522db0677ca5e88a53e3705a10ce59ba8b6 (diff)
adjusted more it should now be finsished
Diffstat (limited to 'src/crepe/api')
-rw-r--r--src/crepe/api/Sprite.h24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h
index 9d75ab6..2d73879 100644
--- a/src/crepe/api/Sprite.h
+++ b/src/crepe/api/Sprite.h
@@ -8,18 +8,6 @@
namespace crepe {
-struct Rect {
- int w = 0;
- int h = 0;
- int x = 0;
- int y = 0;
-};
-
-struct FlipSettings {
- bool flip_x = false;
- bool flip_y = false;
-};
-
class SDLContext;
class Animator;
class AnimatorSystem;
@@ -33,6 +21,12 @@ class AnimatorSystem;
class Sprite : public Component {
public:
+ struct FlipSettings {
+ bool flip_x = false;
+ bool flip_y = false;
+ };
+
+public:
// TODO: Loek comment in github #27 will be looked another time
// about shared_ptr Texture
/**
@@ -88,6 +82,12 @@ private:
//! Reads the all the variables plus the sprite_rect
friend class AnimatorSystem;
+ struct Rect {
+ int w = 0;
+ int h = 0;
+ int x = 0;
+ int y = 0;
+ };
//! Render area of the sprite this will also be adjusted by the AnimatorSystem if an Animator
// object is present in GameObject. this is in sprite pixels
Rect sprite_rect;