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authorJAROWMR <jarorutjes07@gmail.com>2024-11-22 15:36:14 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-11-22 15:36:14 +0100
commit3f63143b4005936da446fb2cdbbd1072b47fc8c1 (patch)
tree480484822cf915e035120fdd4db88e6f1c389b38 /src/crepe/api
parent503c1d15d35fc06ac36febc72a8aa8abe38707ce (diff)
merge with master
Diffstat (limited to 'src/crepe/api')
-rw-r--r--src/crepe/api/BoxCollider.cpp2
-rw-r--r--src/crepe/api/BoxCollider.h2
-rw-r--r--src/crepe/api/CircleCollider.cpp2
-rw-r--r--src/crepe/api/CircleCollider.h2
-rw-r--r--src/crepe/api/LoopManager.cpp1
-rw-r--r--src/crepe/api/Rigidbody.h2
6 files changed, 6 insertions, 5 deletions
diff --git a/src/crepe/api/BoxCollider.cpp b/src/crepe/api/BoxCollider.cpp
index eafbdb2..83fb632 100644
--- a/src/crepe/api/BoxCollider.cpp
+++ b/src/crepe/api/BoxCollider.cpp
@@ -4,4 +4,4 @@
using namespace crepe;
-BoxCollider::BoxCollider(game_object_id_t game_object_id,Vector2 offset, double width, double height) : Collider(game_object_id,offset), width(width), height(height) {}
+BoxCollider::BoxCollider(game_object_id_t game_object_id,vec2 offset, double width, double height) : Collider(game_object_id,offset), width(width), height(height) {}
diff --git a/src/crepe/api/BoxCollider.h b/src/crepe/api/BoxCollider.h
index 7f51cba..6135954 100644
--- a/src/crepe/api/BoxCollider.h
+++ b/src/crepe/api/BoxCollider.h
@@ -12,7 +12,7 @@ namespace crepe {
*/
class BoxCollider : public Collider {
public:
- BoxCollider(game_object_id_t game_object_id,Vector2 offset, double width, double height);
+ BoxCollider(game_object_id_t game_object_id,vec2 offset, double width, double height);
//! Width of box collider
double width;
diff --git a/src/crepe/api/CircleCollider.cpp b/src/crepe/api/CircleCollider.cpp
index 04a4995..43de991 100644
--- a/src/crepe/api/CircleCollider.cpp
+++ b/src/crepe/api/CircleCollider.cpp
@@ -3,4 +3,4 @@
using namespace crepe;
-CircleCollider::CircleCollider(game_object_id_t game_object_id,Vector2 offset, int radius) : Collider(game_object_id,offset), radius(radius) {}
+CircleCollider::CircleCollider(game_object_id_t game_object_id,vec2 offset, int radius) : Collider(game_object_id,offset), radius(radius) {}
diff --git a/src/crepe/api/CircleCollider.h b/src/crepe/api/CircleCollider.h
index 4e04fa4..843547f 100644
--- a/src/crepe/api/CircleCollider.h
+++ b/src/crepe/api/CircleCollider.h
@@ -14,7 +14,7 @@ namespace crepe {
class CircleCollider : public Collider {
public:
- CircleCollider(game_object_id_t game_object_id,Vector2 offset, int radius);
+ CircleCollider(game_object_id_t game_object_id,vec2 offset, int radius);
//! Radius of the circle collider.
double radius;
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp
index 586919d..10b59c8 100644
--- a/src/crepe/api/LoopManager.cpp
+++ b/src/crepe/api/LoopManager.cpp
@@ -63,6 +63,7 @@ void LoopManager::setup() {
this->game_running = true;
LoopTimer::get_instance().start();
LoopTimer::get_instance().set_fps(60);
+ this->scene_manager.load_next_scene();
}
void LoopManager::render() {
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h
index b96b463..7939563 100644
--- a/src/crepe/api/Rigidbody.h
+++ b/src/crepe/api/Rigidbody.h
@@ -78,7 +78,7 @@ public:
//! bounce factor of material
double elastisity = 0.0;
//! offset of all colliders relative to transform position
- Vector2 offset;
+ vec2 offset;
};
public: