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authorLoek Le Blansch <loek@pipeframe.xyz>2024-10-31 18:40:45 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-10-31 18:40:45 +0100
commit35ef3ba91ce9e00466508f2388f4c1dd2321b505 (patch)
treef51fa33fec8ecee4a77d0d37d3d440968d473814 /src/crepe/api
parent314354fda83f7f0e4ef11b13322e84997b4ccee0 (diff)
minor script system fixes
Diffstat (limited to 'src/crepe/api')
-rw-r--r--src/crepe/api/Transform.cpp2
-rw-r--r--src/crepe/api/Transform.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/crepe/api/Transform.cpp b/src/crepe/api/Transform.cpp
index 626cd67..3b218bc 100644
--- a/src/crepe/api/Transform.cpp
+++ b/src/crepe/api/Transform.cpp
@@ -8,7 +8,7 @@
using namespace crepe::api;
-Transform::Transform(uint32_t game_id, Point & point, double rot, double scale)
+Transform::Transform(uint32_t game_id, const Point & point, double rot, double scale)
: Component(game_id), position(point), rotation(rot), scale(scale) {
dbg_trace();
}
diff --git a/src/crepe/api/Transform.h b/src/crepe/api/Transform.h
index c69ec61..c451c16 100644
--- a/src/crepe/api/Transform.h
+++ b/src/crepe/api/Transform.h
@@ -14,7 +14,7 @@ class Transform : public Component {
// works similar (or the same) as those found in GLSL?
public:
- Transform(uint32_t id, Point &, double, double);
+ Transform(uint32_t id, const Point &, double, double);
~Transform();
//! Translation (shift)
Point position;