diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-19 09:17:46 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-19 09:17:46 +0100 |
commit | 226e01dcd77821d1fccdf42074606ce80528637e (patch) | |
tree | 7277669f47bc27d2017a808f3145e1ad24c5d365 /src/crepe/api | |
parent | 01e77b907cb02ea8a161f620664feb3b16ccb697 (diff) | |
parent | 8eb67c614b70da6e6767ccf543d64000ea468f79 (diff) |
Merge branch 'loek/replay' into loek/scriptsloek/scripts
Diffstat (limited to 'src/crepe/api')
-rw-r--r-- | src/crepe/api/Button.cpp | 6 | ||||
-rw-r--r-- | src/crepe/api/Button.h | 49 | ||||
-rw-r--r-- | src/crepe/api/Event.h | 12 |
3 files changed, 24 insertions, 43 deletions
diff --git a/src/crepe/api/Button.cpp b/src/crepe/api/Button.cpp index 305922c..40153c9 100644 --- a/src/crepe/api/Button.cpp +++ b/src/crepe/api/Button.cpp @@ -2,9 +2,7 @@ namespace crepe { -Button::Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, - const std::function<void()> & on_click) - : UIObject(id, dimensions, offset), - on_click(on_click) {} +Button::Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset) + : UIObject(id, dimensions, offset) {} } // namespace crepe diff --git a/src/crepe/api/Button.h b/src/crepe/api/Button.h index 08f5dec..d42527e 100644 --- a/src/crepe/api/Button.h +++ b/src/crepe/api/Button.h @@ -2,11 +2,23 @@ #include <functional> +#include "Event.h" #include "UIObject.h" namespace crepe { -//! Represents a clickable UI button, derived from the UiObject class. +/** + * \brief Button component. + * + * This component creates a clickable surface at the transform location with the specified width and height. + * + * The Button can be used in scripts by subscribing a EventHandler to the following events: + * - ButtonPressEvent + * - ButtonEnterEvent + * - ButtonExitEvent + * \see EventManager + * + */ class Button : public UIObject { public: /** @@ -15,43 +27,22 @@ public: * \param id The unique ID of the game object associated with this button. * \param dimensions The width and height of the UIObject * \param offset The offset relative this GameObjects Transform - * \param on_click callback function that will be invoked when the button is clicked. */ - Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, - const std::function<void()> & on_click); - - // TODO: create separate toggle button class - /** - * \brief The callback function to be executed when the button is clicked. - * - * This function is invoked whenever the button is clicked. It can be set to any - * function that matches the signature `void()`. - */ - std::function<void()> on_click = nullptr; - + Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset); /** - * \brief Callback function to be executed when the mouse enters the button's boundaries. + * \brief Get the maximum number of instances for this component * - * This function is triggered when the mouse cursor moves over the button, allowing - * custom actions like visual effects, highlighting, or sound effects. + * Since the button Event transfers the GameObject Metadata it will be the same for each button so only one button is allowed per GameObject + * + * \return 1 */ - std::function<void()> on_mouse_enter = nullptr; - - /** - * \brief Callback function to be executed when the mouse exits the button's boundaries. - * - * This function is triggered when the mouse cursor moves out of the button's area, - * allowing custom actions like resetting visual effects or playing exit-related effects. - */ - std::function<void()> on_mouse_exit = nullptr; + virtual int get_instances_max() const { return 1; } private: - //! friend relation for is_pressed and hover variables + //! friend relation hover variable friend class InputSystem; //! Indicates whether the mouse is currently hovering over the button bool hover = false; - -public: }; } // namespace crepe diff --git a/src/crepe/api/Event.h b/src/crepe/api/Event.h index 73bf461..8e38280 100644 --- a/src/crepe/api/Event.h +++ b/src/crepe/api/Event.h @@ -3,9 +3,10 @@ #include <string> -#include "api/KeyCodes.h" #include "types.h" +#include "KeyCodes.h" + namespace crepe { /** @@ -95,15 +96,6 @@ public: }; /** - * \brief Event triggered when text is submitted, e.g., from a text input. - */ -class TextSubmitEvent : public Event { -public: - //! The submitted text. - std::string text = ""; -}; - -/** * \brief Event triggered to indicate the application is shutting down. */ class ShutDownEvent : public Event {}; |