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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-14 11:26:12 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-14 11:26:12 +0100
commit01c09a196c3f3e5cefaa4119a95a1cdeb7b9c263 (patch)
tree5667369a85bd06b683c67de42bf0311c2647912b /src/crepe/api/Vector2.cpp
parent6e13510f3c6d4155707f748d237bb1fa05243450 (diff)
parent8600b8a29351aae26ec7b22f84aeeef92d8cb421 (diff)
merge `loek/cleanup` into `loek/audio`
Diffstat (limited to 'src/crepe/api/Vector2.cpp')
-rw-r--r--src/crepe/api/Vector2.cpp16
1 files changed, 1 insertions, 15 deletions
diff --git a/src/crepe/api/Vector2.cpp b/src/crepe/api/Vector2.cpp
index 09b3fa3..97b74ac 100644
--- a/src/crepe/api/Vector2.cpp
+++ b/src/crepe/api/Vector2.cpp
@@ -1,57 +1,43 @@
#include "Vector2.h"
-namespace crepe {
+using namespace crepe;
-// Constructor with initial values
-Vector2::Vector2(double x, double y) : x(x), y(y) {}
-
-// Subtracts another vector from this vector and returns the result.
Vector2 Vector2::operator-(const Vector2 & other) const {
return {x - other.x, y - other.y};
}
-// Adds another vector to this vector and returns the result.
Vector2 Vector2::operator+(const Vector2 & other) const {
return {x + other.x, y + other.y};
}
-// Multiplies this vector by a scalar and returns the result.
Vector2 Vector2::operator*(double scalar) const {
return {x * scalar, y * scalar};
}
-// Multiplies this vector by another vector element-wise and updates this vector.
Vector2 & Vector2::operator*=(const Vector2 & other) {
x *= other.x;
y *= other.y;
return *this;
}
-// Adds another vector to this vector and updates this vector.
Vector2 & Vector2::operator+=(const Vector2 & other) {
x += other.x;
y += other.y;
return *this;
}
-// Adds a scalar value to both components of this vector and updates this vector.
Vector2 & Vector2::operator+=(double other) {
x += other;
y += other;
return *this;
}
-// Returns the negation of this vector.
Vector2 Vector2::operator-() const { return {-x, -y}; }
-// Checks if this vector is equal to another vector.
bool Vector2::operator==(const Vector2 & other) const {
return x == other.x && y == other.y;
}
-// Checks if this vector is not equal to another vector.
bool Vector2::operator!=(const Vector2 & other) const {
return !(*this == other);
}
-
-} // namespace crepe