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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-16 21:45:36 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-16 21:45:36 +0100 |
commit | 73598a9e7f49047d74ca439cb0f300099d8c03bf (patch) | |
tree | ef62148ac6769f169670a1e7f7fd8482045ef65f /src/crepe/api/Transform.h | |
parent | d258fcc8efdb6a968a220c4590a204292a16ad42 (diff) | |
parent | 121b64b1cb6cfead5814070c8b0185d3d7308095 (diff) |
merge `master` into `loek/audio`
Diffstat (limited to 'src/crepe/api/Transform.h')
-rw-r--r-- | src/crepe/api/Transform.h | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/src/crepe/api/Transform.h b/src/crepe/api/Transform.h index 902dafa..18aa293 100644 --- a/src/crepe/api/Transform.h +++ b/src/crepe/api/Transform.h @@ -9,8 +9,8 @@ namespace crepe { /** * \brief Transform component * - * This class represents the Transform component. It stores the position, - * rotation and scale of a GameObject. + * This class represents the Transform component. It stores the position, rotation and scale of + * a GameObject. */ class Transform : public Component { public: @@ -28,9 +28,11 @@ protected: * \param rotation The rotation of the GameObject * \param scale The scale of the GameObject */ - Transform(game_object_id_t id, const Vector2 & point, double rotation = 0, - double scale = 0); - //! There is always exactly one transform component per entity + Transform(game_object_id_t id, const Vector2 & point, double rotation, double scale); + /** + * There is always exactly one transform component per entity + * \return 1 + */ virtual int get_instances_max() const { return 1; } //! ComponentManager instantiates all components friend class ComponentManager; |