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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-12 21:26:03 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-12 21:26:03 +0100 |
commit | 5ef7c56e44a864e580810952450c43c0f9a7b6e0 (patch) | |
tree | 2a0faeaef514558b991832fbae63500f9f6e0228 /src/crepe/api/Text.h | |
parent | f9f06f54dd1a66350afd42f6eec761565a4d3d77 (diff) |
make format
Diffstat (limited to 'src/crepe/api/Text.h')
-rw-r--r-- | src/crepe/api/Text.h | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/crepe/api/Text.h b/src/crepe/api/Text.h index 8436611..ebf413b 100644 --- a/src/crepe/api/Text.h +++ b/src/crepe/api/Text.h @@ -8,16 +8,17 @@ #include "Color.h" #include "UIObject.h" -namespace crepe{ +namespace crepe { /** * \brief Text UIObject component for displaying text * * This class can be used to display text on screen. By setting the font_family to a font already stored on the current device it will automatically be loaded in. */ -class Text : public UIObject{ +class Text : public UIObject { public: - Text(game_object_id_t id,const vec2 & dimensions, const vec2 & offset,std::string text,std::string font_family); + Text(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, std::string text, + std::string font_family); //! Text data that does not have to be set in the constructor struct Data { /** @@ -40,6 +41,7 @@ public: //! Label text color. Color text_color = Color::BLACK; }; + public: //! font family name such as (Arial,Helvetica,Inter) std::string font_family = ""; |