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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-13 17:42:34 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-13 17:42:34 +0100 |
commit | 3a23e41255af0de3c5c7f5d9df981c8b205e291f (patch) | |
tree | 50593d45598dd60eecafef514ef4fe3e9957b845 /src/crepe/api/Script.h | |
parent | c5667ee90d7d542aa9984eb31b48b59d6240119b (diff) |
add timer functionality to script
Diffstat (limited to 'src/crepe/api/Script.h')
-rw-r--r-- | src/crepe/api/Script.h | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h index 668e5d1..3569b4a 100644 --- a/src/crepe/api/Script.h +++ b/src/crepe/api/Script.h @@ -2,6 +2,7 @@ #include <vector> +#include "../manager/LoopTimerManager.h" #include "../manager/EventManager.h" #include "../manager/Mediator.h" #include "../system/CollisionSystem.h" @@ -46,9 +47,17 @@ protected: /** * \brief Script update function (empty by default) * + * \param delta_time Time since last fixed update + * * This function is called during the ScriptSystem::update() routine if the \c BehaviorScript * component holding this script instance is active. */ + virtual void update(duration_t delta_time) { return this->update(); } + /** + * \brief Fallback script update function (empty by default) + * + * Allows the game programmer to ignore parameters passed to \c update() + */ virtual void update() {} //! \} @@ -135,6 +144,9 @@ protected: //! Retrieve SaveManager reference SaveManager & get_save_manager() const; + //! Retrieve LoopTimerManager reference + LoopTimerManager & get_loop_timer() const; + //! \} private: |