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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-12 19:46:15 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-12 19:46:15 +0100
commit297d621987c224db26eadfb9bde9235741387496 (patch)
tree9b21b5900ce8982f10c52e7312dbf3c471afdb73 /src/crepe/api/Script.h
parent80a80f385874ea109b54454b58e84037aa6092cc (diff)
more cleanup + script utilities
Diffstat (limited to 'src/crepe/api/Script.h')
-rw-r--r--src/crepe/api/Script.h78
1 files changed, 40 insertions, 38 deletions
diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h
index c797db0..18a029b 100644
--- a/src/crepe/api/Script.h
+++ b/src/crepe/api/Script.h
@@ -8,6 +8,7 @@
#include "../system/CollisionSystem.h"
#include "../types.h"
#include "../util/OptionalRef.h"
+#include "../util/Log.h"
namespace crepe {
@@ -58,83 +59,85 @@ protected:
protected:
/**
- * \name Utility functions
+ * \name Component query functions
+ * \see ComponentManager
* \{
*/
-
/**
* \brief Get single component of type \c T on this game object
- *
* \tparam T Type of component
- *
* \returns Reference to component
- *
* \throws std::runtime_error if this game object does not have a component with type \c T
*/
template <typename T>
T & get_component() const;
- // TODO: make get_component calls for component types that can have more than 1 instance
- // cause compile-time errors
-
/**
* \brief Get all components of type \c T on this game object
- *
* \tparam T Type of component
- *
* \returns List of component references
*/
template <typename T>
RefVector<T> get_components() const;
-
- /**
- * \copydoc ComponentManager::get_components_by_id
- * \see ComponentManager::get_components_by_id
- */
+ //! \copydoc ComponentManager::get_components_by_id
template <typename T>
RefVector<T> get_components_by_id(game_object_id_t id) const;
- /**
- * \copydoc ComponentManager::get_components_by_name
- * \see ComponentManager::get_components_by_name
- */
+ //! \copydoc ComponentManager::get_components_by_name
template <typename T>
RefVector<T> get_components_by_name(const std::string & name) const;
- /**
- * \copydoc ComponentManager::get_components_by_tag
- * \see ComponentManager::get_components_by_tag
- */
+ //! \copydoc ComponentManager::get_components_by_tag
template <typename T>
RefVector<T> get_components_by_tag(const std::string & tag) const;
+ //! \}
/**
- * \brief Log a message using Log::logf
- *
- * \tparam Args Log::logf parameters
- * \param args Log::logf parameters
+ * \name Logging functions
+ * \see Log
+ * \{
*/
- template <typename... Args>
- void logf(Args &&... args);
+ //! \copydoc Log::logf
+ template <class... Args>
+ void logf(const Log::Level & level, std::format_string<Args...> fmt, Args &&... args);
+ //! \copydoc Log::logf
+ template <class... Args>
+ void logf(std::format_string<Args...> fmt, Args &&... args);
+ // \}
/**
- * \brief Subscribe to an event with an explicit channel
- * \see EventManager::subscribe
+ * \name Event manager functions
+ * \see EventManager
+ * \{
*/
+ //! \copydoc EventManager::subscribe
template <typename EventType>
void subscribe(const EventHandler<EventType> & callback, event_channel_t channel);
- /**
- * \brief Subscribe to an event on EventManager::CHANNEL_ALL
- * \see EventManager::subscribe
- */
+ //! \copydoc EventManager::subscribe
template <typename EventType>
void subscribe(const EventHandler<EventType> & callback);
+ //! \copydoc EventManager::trigger_event
+ template <typename EventType>
+ void trigger_event(const EventType & event = {}, event_channel_t channel = EventManager::CHANNEL_ALL);
+ //! \copydoc EventManager::queue_event
+ template <typename EventType>
+ void queue_event(const EventType & event = {}, event_channel_t channel = EventManager::CHANNEL_ALL);
+ //! \}
/**
- * \brief Set the next scene using SceneManager
- * \see SceneManager::set_next_scene
+ * \name Scene-related functions
+ * \see SceneManager
+ * \{
*/
+ //! \copydoc SceneManager::set_next_scene
void set_next_scene(const std::string & name);
+ //! \}
+ /**
+ * \name Save data management functions
+ * \see SaveManager
+ * \{
+ */
//! Retrieve SaveManager reference
SaveManager & get_save_manager() const;
+ //! \}
//! Replay management functions
struct replay { // NOLINT
@@ -152,7 +155,6 @@ protected:
replay(OptionalRef<Mediator> & mediator) : mediator(mediator) {}
friend class Script;
} replay{mediator};
-
//! \}
private: