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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-20 12:17:14 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-20 12:17:14 +0100
commit18c7e528f3df31d62cd05c2cc34be92be83d5367 (patch)
tree800cc0fc41750c31a95de09dc2fc2207d0ed7469 /src/crepe/api/Script.h
parent03aea832aa0bc2edba2cc5ab4d9f8eba42d355be (diff)
button now using channel
Diffstat (limited to 'src/crepe/api/Script.h')
-rw-r--r--src/crepe/api/Script.h38
1 files changed, 37 insertions, 1 deletions
diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h
index 5f68928..bbee920 100644
--- a/src/crepe/api/Script.h
+++ b/src/crepe/api/Script.h
@@ -8,6 +8,7 @@
#include "../manager/Mediator.h"
#include "../manager/ReplayManager.h"
#include "../system/CollisionSystem.h"
+#include "../system/InputSystem.h"
#include "../types.h"
#include "../util/Log.h"
#include "../util/OptionalRef.h"
@@ -270,7 +271,42 @@ void Script::subscribe(const EventHandler<CollisionEvent> & callback);
template <>
void Script::subscribe(const EventHandler<CollisionEvent> & callback, event_channel_t)
= delete;
-
+/**
+ * \brief Subscribe to ButtonPressEvent for the current GameObject
+ *
+ * This is a template specialization for Script::subscribe which automatically sets the event
+ * channel so the callback handler is only called for ButtonPressEvent events that apply to the
+ * current GameObject the parent BehaviorScript is attached to.
+ */
+template <>
+void Script::subscribe(const EventHandler<ButtonPressEvent> & callback);
+template <>
+void Script::subscribe(const EventHandler<ButtonPressEvent> & callback, event_channel_t)
+ = delete;
+/**
+ * \brief Subscribe to ButtonExitEvent for the current GameObject
+ *
+ * This is a template specialization for Script::subscribe which automatically sets the event
+ * channel so the callback handler is only called for ButtonExitEvent events that apply to the
+ * current GameObject the parent BehaviorScript is attached to.
+ */
+template <>
+void Script::subscribe(const EventHandler<ButtonExitEvent> & callback);
+template <>
+void Script::subscribe(const EventHandler<ButtonExitEvent> & callback, event_channel_t)
+ = delete;
+/**
+ * \brief Subscribe to ButtonEnterEvent for the current GameObject
+ *
+ * This is a template specialization for Script::subscribe which automatically sets the event
+ * channel so the callback handler is only called for ButtonEnterEvent events that apply to the
+ * current GameObject the parent BehaviorScript is attached to.
+ */
+template <>
+void Script::subscribe(const EventHandler<ButtonEnterEvent> & callback);
+template <>
+void Script::subscribe(const EventHandler<ButtonEnterEvent> & callback, event_channel_t)
+ = delete;
} // namespace crepe
#include "Script.hpp"