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author | JAROWMR <jarorutjes07@gmail.com> | 2024-12-14 13:24:14 +0100 |
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committer | JAROWMR <jarorutjes07@gmail.com> | 2024-12-14 13:24:14 +0100 |
commit | 1a5116b944bcbdeeb3474faefbe150e82f8697b1 (patch) | |
tree | 2e81437bfe5b2ac88f103a6aa4e847a550121e2c /src/crepe/api/Rigidbody.h | |
parent | 876896e50711509e80ef551b4e8ad440e8039b97 (diff) |
updated api and game
Diffstat (limited to 'src/crepe/api/Rigidbody.h')
-rw-r--r-- | src/crepe/api/Rigidbody.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index b08c8db..6900295 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -139,7 +139,7 @@ public: * Each element represents a layer ID, and the GameObject will only detect * collisions with other GameObjects that belong to these layers. */ - std::set<int> collision_layers; + std::set<int> collision_layers = {0}; }; public: |