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authorJAROWMR <jarorutjes07@gmail.com>2024-12-14 13:24:14 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-12-14 13:24:14 +0100
commit1a5116b944bcbdeeb3474faefbe150e82f8697b1 (patch)
tree2e81437bfe5b2ac88f103a6aa4e847a550121e2c /src/crepe/api/Rigidbody.h
parent876896e50711509e80ef551b4e8ad440e8039b97 (diff)
updated api and game
Diffstat (limited to 'src/crepe/api/Rigidbody.h')
-rw-r--r--src/crepe/api/Rigidbody.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h
index b08c8db..6900295 100644
--- a/src/crepe/api/Rigidbody.h
+++ b/src/crepe/api/Rigidbody.h
@@ -139,7 +139,7 @@ public:
* Each element represents a layer ID, and the GameObject will only detect
* collisions with other GameObjects that belong to these layers.
*/
- std::set<int> collision_layers;
+ std::set<int> collision_layers = {0};
};
public: