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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-14 14:06:18 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-14 14:06:18 +0100
commit431b0bd7c6c502b42bb5be5488371d8c475e7024 (patch)
treee077fe2365f3d441c2201f7cb3ab38920bf2b3ae /src/crepe/api/ResourceManager.h
parent07adbf48e0781cd8c95983c1871a84b6160ee5bf (diff)
move some shit around
Diffstat (limited to 'src/crepe/api/ResourceManager.h')
-rw-r--r--src/crepe/api/ResourceManager.h65
1 files changed, 65 insertions, 0 deletions
diff --git a/src/crepe/api/ResourceManager.h b/src/crepe/api/ResourceManager.h
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+#pragma once
+
+#include <any>
+#include <memory>
+#include <string>
+#include <unordered_map>
+
+namespace crepe {
+
+/**
+ * \brief The ResourceManager is responsible for storing and managing assets over
+ * multiple scenes.
+ *
+ * The ResourceManager ensures that assets are loaded once and can be accessed
+ * across different scenes. It caches assets to avoid reloading them every time
+ * a scene is loaded. Assets are retained in memory until the ResourceManager is
+ * destroyed, at which point the cached assets are cleared.
+ */
+class ResourceManager {
+
+private:
+ //! A cache that holds all the assets, accessible by their file path, over multiple scenes.
+ std::unordered_map<std::string, std::any> asset_cache;
+
+private:
+ ResourceManager();
+ virtual ~ResourceManager();
+
+public:
+ ResourceManager(const ResourceManager &) = delete;
+ ResourceManager(ResourceManager &&) = delete;
+ ResourceManager & operator=(const ResourceManager &) = delete;
+ ResourceManager & operator=(ResourceManager &&) = delete;
+
+ /**
+ * \brief Retrieves the singleton instance of the ResourceManager.
+ *
+ * \return A reference to the single instance of the ResourceManager.
+ */
+ static ResourceManager & get_instance();
+
+public:
+ /**
+ * \brief Caches an asset by loading it from the given file path.
+ *
+ * \param file_path The path to the asset file to load.
+ * \param reload If true, the asset will be reloaded from the file, even if
+ * it is already cached.
+ * \tparam T The type of asset to cache (e.g., texture, sound, etc.).
+ *
+ * \return A shared pointer to the cached asset.
+ *
+ * This template function caches the asset at the given file path. If the
+ * asset is already cached and `reload` is false, the existing cached version
+ * will be returned. Otherwise, the asset will be reloaded and added to the
+ * cache.
+ */
+ template <typename T>
+ std::shared_ptr<T> cache(const std::string & file_path,
+ bool reload = false);
+};
+
+} // namespace crepe
+
+#include "ResourceManager.hpp"