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authormax-001 <maxsmits21@kpnmail.nl>2024-11-21 09:06:52 +0100
committermax-001 <maxsmits21@kpnmail.nl>2024-11-21 09:06:52 +0100
commitd3d207b9a2445a9219274466bae2254e1c3db268 (patch)
tree7c37a3d4f32de8ff617e1db42626eb6caa57b36c /src/crepe/api/LoopManager.h
parent8b5fd6188862bf9bdfc06a5419c8525d2dfd5f7f (diff)
Added SceneManger to LoopManager
Diffstat (limited to 'src/crepe/api/LoopManager.h')
-rw-r--r--src/crepe/api/LoopManager.h13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h
index f6904be..25b833a 100644
--- a/src/crepe/api/LoopManager.h
+++ b/src/crepe/api/LoopManager.h
@@ -4,6 +4,7 @@
#include "../ComponentManager.h"
#include "../system/System.h"
+#include "api/SceneManager.h"
namespace crepe {
@@ -12,6 +13,14 @@ public:
void start();
LoopManager();
+ /**
+ * \brief Add a new concrete scene to the scene manager
+ *
+ * \tparam T Type of concrete scene
+ */
+ template <typename T>
+ void add_scene();
+
private:
/**
* \brief Setup function for one-time initialization.
@@ -53,12 +62,14 @@ private:
* This function updates physics and game logic based on LoopTimer's fixed_delta_time.
*/
void fixed_update();
+
/**
* \brief Set game running variable
*
* \param running running (false = game shutdown, true = game running)
*/
void set_running(bool running);
+
/**
* \brief Function for executing render-related systems.
*
@@ -71,6 +82,8 @@ private:
private:
//! Component manager instance
ComponentManager component_manager{};
+ //! Scene manager instance
+ SceneManager scene_manager{component_manager};
private:
/**