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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-11 14:33:31 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-11 14:33:31 +0100
commitdfa8ffbc03c4c1acd74fd14e54c6ee566a3c445c (patch)
tree262991f97b02e721c46f767eab7250898fe1a566 /src/crepe/api/LoopManager.cpp
parent68bf20b491b4b7673c2ece7a6497b9faffd44eb1 (diff)
make format
Diffstat (limited to 'src/crepe/api/LoopManager.cpp')
-rw-r--r--src/crepe/api/LoopManager.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp
index 4ca9928..b335cad 100644
--- a/src/crepe/api/LoopManager.cpp
+++ b/src/crepe/api/LoopManager.cpp
@@ -1,4 +1,6 @@
#include "../facade/SDLContext.h"
+#include "../manager/EventManager.h"
+#include "../manager/LoopTimerManager.h"
#include "../system/AISystem.h"
#include "../system/AnimatorSystem.h"
#include "../system/AudioSystem.h"
@@ -8,8 +10,6 @@
#include "../system/PhysicsSystem.h"
#include "../system/RenderSystem.h"
#include "../system/ScriptSystem.h"
-#include "../manager/EventManager.h"
-#include "../manager/LoopTimerManager.h"
#include "../util/Log.h"
#include "LoopManager.h"
@@ -44,18 +44,18 @@ void LoopManager::setup() {
void LoopManager::loop() {
try {
- while (game_running) {
- this->loop_timer.update();
+ while (game_running) {
+ this->loop_timer.update();
- while (this->loop_timer.get_lag() >= this->loop_timer.get_fixed_delta_time()) {
- this->fixed_update();
- this->loop_timer.advance_fixed_elapsed_time();
- }
+ while (this->loop_timer.get_lag() >= this->loop_timer.get_fixed_delta_time()) {
+ this->fixed_update();
+ this->loop_timer.advance_fixed_elapsed_time();
+ }
- this->frame_update();
- this->loop_timer.enforce_frame_rate();
- }
- }catch(const exception & e){
+ this->frame_update();
+ this->loop_timer.enforce_frame_rate();
+ }
+ } catch (const exception & e) {
Log::logf(Log::Level::ERROR, "Exception caught in main loop: %s", e.what());
this->event_manager.trigger_event<ShutDownEvent>(ShutDownEvent{});
}
@@ -73,7 +73,7 @@ void LoopManager::fixed_update() {
}
// will be called every frame
-void LoopManager::frame_update() {
+void LoopManager::frame_update() {
this->scene_manager.load_next_scene();
this->get_system<AnimatorSystem>().update();
//render