diff options
author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-07 15:21:54 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-07 15:21:54 +0100 |
commit | 0f2451f4d48c78426c2663501e6cdd6871f1e94a (patch) | |
tree | 5015832f112093ec9fcefcb22800657ea28e064c /src/crepe/api/LoopManager.cpp | |
parent | f05458cdbf68e8efe1ed812f57e957921921941d (diff) | |
parent | fdb4c99e139a264d4e15e6913a3756fc6cccb2f2 (diff) |
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/gameloop
Diffstat (limited to 'src/crepe/api/LoopManager.cpp')
-rw-r--r-- | src/crepe/api/LoopManager.cpp | 18 |
1 files changed, 14 insertions, 4 deletions
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index 42a1e77..c25e31e 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -3,10 +3,12 @@ #include "../manager/EventManager.h" #include "../system/AnimatorSystem.h" #include "../system/CollisionSystem.h" +#include "../system/InputSystem.h" #include "../system/ParticleSystem.h" #include "../system/PhysicsSystem.h" #include "../system/RenderSystem.h" #include "../system/ScriptSystem.h" +#include "manager/EventManager.h" #include "LoopManager.h" @@ -20,20 +22,27 @@ LoopManager::LoopManager() { this->load_system<PhysicsSystem>(); this->load_system<RenderSystem>(); this->load_system<ScriptSystem>(); + this->load_system<InputSystem>(); this->event_manager.subscribe<ShutDownEvent>( [this](const ShutDownEvent & event) { return this->on_shutdown(event); }); } void LoopManager::process_input() { - - this->sdl_context.handle_events(this->game_running); } + this->get_system<InputSystem>().update(); +} void LoopManager::start() { this->setup(); this->loop(); } -void LoopManager::fixed_update() {} +void LoopManager::fixed_update() { + EventManager & ev = this->mediator.event_manager; + ev.dispatch_events(); + this->get_system<ScriptSystem>().update(); + this->get_system<PhysicsSystem>().update(); + this->get_system<CollisionSystem>().update(); +} void LoopManager::loop() { @@ -55,14 +64,15 @@ void LoopManager::loop() { } void LoopManager::setup() { - this->game_running = true; this->loop_timer.start(); + this->scene_manager.load_next_scene(); } void LoopManager::render() { if (!this->game_running) return; + this->get_system<AnimatorSystem>().update(); this->get_system<RenderSystem>().update(); } bool LoopManager::on_shutdown(const ShutDownEvent & e) { |