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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-14 11:26:12 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-14 11:26:12 +0100
commit01c09a196c3f3e5cefaa4119a95a1cdeb7b9c263 (patch)
tree5667369a85bd06b683c67de42bf0311c2647912b /src/crepe/api/LoopManager.cpp
parent6e13510f3c6d4155707f748d237bb1fa05243450 (diff)
parent8600b8a29351aae26ec7b22f84aeeef92d8cb421 (diff)
merge `loek/cleanup` into `loek/audio`
Diffstat (limited to 'src/crepe/api/LoopManager.cpp')
-rw-r--r--src/crepe/api/LoopManager.cpp24
1 files changed, 21 insertions, 3 deletions
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp
index 2e9823f..f0788ab 100644
--- a/src/crepe/api/LoopManager.cpp
+++ b/src/crepe/api/LoopManager.cpp
@@ -1,5 +1,9 @@
-
#include "../facade/SDLContext.h"
+
+#include "../system/AnimatorSystem.h"
+#include "../system/CollisionSystem.h"
+#include "../system/ParticleSystem.h"
+#include "../system/PhysicsSystem.h"
#include "../system/RenderSystem.h"
#include "../system/ScriptSystem.h"
@@ -7,11 +11,25 @@
#include "LoopTimer.h"
using namespace crepe;
+using namespace std;
+
+LoopManager::LoopManager() {
+ this->load_system<AnimatorSystem>();
+ this->load_system<CollisionSystem>();
+ this->load_system<ParticleSystem>();
+ this->load_system<PhysicsSystem>();
+ this->load_system<RenderSystem>();
+ this->load_system<ScriptSystem>();
+}
+
+ComponentManager & LoopManager::get_component_manager() {
+ return this->component_manager;
+}
-LoopManager::LoopManager() {}
void LoopManager::process_input() {
SDLContext::get_instance().handle_events(this->game_running);
}
+
void LoopManager::start() {
this->setup();
this->loop();
@@ -48,7 +66,7 @@ void LoopManager::setup() {
void LoopManager::render() {
if (this->game_running) {
- RenderSystem::get_instance().update();
+ this->get_system<RenderSystem>().update();
}
}