diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-11 21:19:57 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-11 21:19:57 +0100 |
commit | 000062b462a3af86db4dac4d8c9e5ef32feb2996 (patch) | |
tree | d766704f5862520ead6a03656103dd2fbcce99e9 /src/crepe/api/LoopManager.cpp | |
parent | 359ad8db97305856f4cfdade1cd1dada78a7a635 (diff) |
split up loopmanager into SystemManager and Engine
Diffstat (limited to 'src/crepe/api/LoopManager.cpp')
-rw-r--r-- | src/crepe/api/LoopManager.cpp | 75 |
1 files changed, 0 insertions, 75 deletions
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp deleted file mode 100644 index 2855455..0000000 --- a/src/crepe/api/LoopManager.cpp +++ /dev/null @@ -1,75 +0,0 @@ -#include "../system/AISystem.h" -#include "../system/AnimatorSystem.h" -#include "../system/AudioSystem.h" -#include "../system/CollisionSystem.h" -#include "../system/InputSystem.h" -#include "../system/ParticleSystem.h" -#include "../system/PhysicsSystem.h" -#include "../system/RenderSystem.h" -#include "../system/ScriptSystem.h" -#include "../system/EventSystem.h" - -#include "LoopManager.h" - -using namespace crepe; -using namespace std; - -LoopManager::LoopManager() { - this->load_system<ScriptSystem>(); - this->load_system<AISystem>(); - this->load_system<PhysicsSystem>(); - this->load_system<CollisionSystem>(); - this->load_system<AnimatorSystem>(); - this->load_system<ParticleSystem>(); - this->load_system<RenderSystem>(); - this->load_system<InputSystem>(); - this->load_system<EventSystem>(); - this->load_system<AudioSystem>(); - - this->mediator.loop_manager = *this; -} - -void LoopManager::start() { - this->setup(); - this->loop(); -} - -void LoopManager::fixed_update() { - for (auto & [type, system] : this->systems) { - if (!system->active) continue; - system->fixed_update(); - } -} - -void LoopManager::frame_update() { - for (auto & [type, system] : this->systems) { - if (!system->active) continue; - system->frame_update(); - } -} - -void LoopManager::setup() { - LoopTimer & timer = this->loop_timer; - this->game_running = true; - this->scene_manager.load_next_scene(); - timer.start(); - timer.set_fps(200); -} - -void LoopManager::loop() { - LoopTimer & timer = this->loop_timer; - timer.start(); - - while (game_running) { - timer.update(); - - while (timer.get_lag() >= timer.get_fixed_delta_time()) { - this->fixed_update(); - timer.advance_fixed_update(); - } - - this->frame_update(); - timer.enforce_frame_rate(); - } -} - |