diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-07 15:27:28 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-07 15:27:28 +0100 |
commit | be58cc9342a775c21ec2ee28923414a5c612fe6e (patch) | |
tree | 6cfc5f7d4d403482afc5131f77369c99f0da1241 /src/crepe/api/Force.cpp | |
parent | 97515abfb2859e289df9d65d7106f35159749131 (diff) |
add game_object_id_t type
Diffstat (limited to 'src/crepe/api/Force.cpp')
-rw-r--r-- | src/crepe/api/Force.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/crepe/api/Force.cpp b/src/crepe/api/Force.cpp index 3c33ad3..63131ac 100644 --- a/src/crepe/api/Force.cpp +++ b/src/crepe/api/Force.cpp @@ -4,8 +4,7 @@ namespace crepe { -Force::Force(uint32_t game_object_id, uint32_t magnitude, uint32_t direction) - : Component(game_object_id) { +Force::Force(game_object_id_t id, uint32_t magnitude, uint32_t direction) : Component(id) { // TODO: A standard angle unit should be established for the entire engine // and assumed to be the default everywhere. Only conversion functions should // explicitly contain the unit (i.e. `deg_to_rad()` & `rad_to_deg()`) |