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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-24 10:46:32 +0200 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-24 10:46:32 +0200 |
commit | 5447ddd896eb49ea9fd9f9191a277fd1d5730aa3 (patch) | |
tree | 96e09b8fb5d757aafef33da50a93204bae54ba9f /src/crepe/api/Force.cpp | |
parent | 0b08b742fffa63188c89d760a5aecd55d585403b (diff) |
add PR #9 comments as code comments
Diffstat (limited to 'src/crepe/api/Force.cpp')
-rw-r--r-- | src/crepe/api/Force.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/crepe/api/Force.cpp b/src/crepe/api/Force.cpp index 98649c1..e359adc 100644 --- a/src/crepe/api/Force.cpp +++ b/src/crepe/api/Force.cpp @@ -6,6 +6,10 @@ namespace crepe::api { Force::Force(uint32_t game_object_id, uint32_t magnitude, uint32_t direction) : Component(game_object_id) { + // TODO: A standard angle unit should be established for the entire engine + // and assumed to be the default everywhere. Only conversion functions should + // explicitly contain the unit (i.e. `deg_to_rad()` & `rad_to_deg()`) + // Convert direction from degrees to radians float radian_direction = static_cast<float>(direction) * (M_PI / 180.0f); force_x = static_cast<int32_t>( |