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authorLoek Le Blansch <loek@pipeframe.xyz>2024-10-24 10:46:32 +0200
committerLoek Le Blansch <loek@pipeframe.xyz>2024-10-24 10:46:32 +0200
commit5447ddd896eb49ea9fd9f9191a277fd1d5730aa3 (patch)
tree96e09b8fb5d757aafef33da50a93204bae54ba9f /src/crepe/api/Force.cpp
parent0b08b742fffa63188c89d760a5aecd55d585403b (diff)
add PR #9 comments as code comments
Diffstat (limited to 'src/crepe/api/Force.cpp')
-rw-r--r--src/crepe/api/Force.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/crepe/api/Force.cpp b/src/crepe/api/Force.cpp
index 98649c1..e359adc 100644
--- a/src/crepe/api/Force.cpp
+++ b/src/crepe/api/Force.cpp
@@ -6,6 +6,10 @@ namespace crepe::api {
Force::Force(uint32_t game_object_id, uint32_t magnitude, uint32_t direction)
: Component(game_object_id) {
+ // TODO: A standard angle unit should be established for the entire engine
+ // and assumed to be the default everywhere. Only conversion functions should
+ // explicitly contain the unit (i.e. `deg_to_rad()` & `rad_to_deg()`)
+
// Convert direction from degrees to radians
float radian_direction = static_cast<float>(direction) * (M_PI / 180.0f);
force_x = static_cast<int32_t>(