diff options
author | jaroWMR <jarorutjes07@gmail.com> | 2024-11-07 18:39:56 +0100 |
---|---|---|
committer | jaroWMR <jarorutjes07@gmail.com> | 2024-11-07 18:39:56 +0100 |
commit | e2f3ace383b43cc3f140629e577b97c6f69c9856 (patch) | |
tree | 690eb146e11a4bc134840ec82bfbea4805daba61 /src/crepe/api/Force.cpp | |
parent | 156906dca0b84d3fd3c889e1bcda12308b8fe793 (diff) |
added physics system
Diffstat (limited to 'src/crepe/api/Force.cpp')
-rw-r--r-- | src/crepe/api/Force.cpp | 20 |
1 files changed, 0 insertions, 20 deletions
diff --git a/src/crepe/api/Force.cpp b/src/crepe/api/Force.cpp deleted file mode 100644 index 63131ac..0000000 --- a/src/crepe/api/Force.cpp +++ /dev/null @@ -1,20 +0,0 @@ -#include <cmath> - -#include "Force.h" - -namespace crepe { - -Force::Force(game_object_id_t id, uint32_t magnitude, uint32_t direction) : Component(id) { - // TODO: A standard angle unit should be established for the entire engine - // and assumed to be the default everywhere. Only conversion functions should - // explicitly contain the unit (i.e. `deg_to_rad()` & `rad_to_deg()`) - - // Convert direction from degrees to radians - float radian_direction = static_cast<float>(direction) * (M_PI / 180.0f); - force_x = static_cast<int32_t>( - std::round(magnitude * std::cos(radian_direction))); - force_y = static_cast<int32_t>( - std::round(magnitude * std::sin(radian_direction))); -} - -} // namespace crepe |