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authorjaroWMR <jarorutjes07@gmail.com>2024-11-07 18:39:56 +0100
committerjaroWMR <jarorutjes07@gmail.com>2024-11-07 18:39:56 +0100
commite2f3ace383b43cc3f140629e577b97c6f69c9856 (patch)
tree690eb146e11a4bc134840ec82bfbea4805daba61 /src/crepe/api/Force.cpp
parent156906dca0b84d3fd3c889e1bcda12308b8fe793 (diff)
added physics system
Diffstat (limited to 'src/crepe/api/Force.cpp')
-rw-r--r--src/crepe/api/Force.cpp20
1 files changed, 0 insertions, 20 deletions
diff --git a/src/crepe/api/Force.cpp b/src/crepe/api/Force.cpp
deleted file mode 100644
index 63131ac..0000000
--- a/src/crepe/api/Force.cpp
+++ /dev/null
@@ -1,20 +0,0 @@
-#include <cmath>
-
-#include "Force.h"
-
-namespace crepe {
-
-Force::Force(game_object_id_t id, uint32_t magnitude, uint32_t direction) : Component(id) {
- // TODO: A standard angle unit should be established for the entire engine
- // and assumed to be the default everywhere. Only conversion functions should
- // explicitly contain the unit (i.e. `deg_to_rad()` & `rad_to_deg()`)
-
- // Convert direction from degrees to radians
- float radian_direction = static_cast<float>(direction) * (M_PI / 180.0f);
- force_x = static_cast<int32_t>(
- std::round(magnitude * std::cos(radian_direction)));
- force_y = static_cast<int32_t>(
- std::round(magnitude * std::sin(radian_direction)));
-}
-
-} // namespace crepe