From e2f3ace383b43cc3f140629e577b97c6f69c9856 Mon Sep 17 00:00:00 2001 From: jaroWMR Date: Thu, 7 Nov 2024 18:39:56 +0100 Subject: added physics system --- src/crepe/api/Force.cpp | 20 -------------------- 1 file changed, 20 deletions(-) delete mode 100644 src/crepe/api/Force.cpp (limited to 'src/crepe/api/Force.cpp') diff --git a/src/crepe/api/Force.cpp b/src/crepe/api/Force.cpp deleted file mode 100644 index 63131ac..0000000 --- a/src/crepe/api/Force.cpp +++ /dev/null @@ -1,20 +0,0 @@ -#include - -#include "Force.h" - -namespace crepe { - -Force::Force(game_object_id_t id, uint32_t magnitude, uint32_t direction) : Component(id) { - // TODO: A standard angle unit should be established for the entire engine - // and assumed to be the default everywhere. Only conversion functions should - // explicitly contain the unit (i.e. `deg_to_rad()` & `rad_to_deg()`) - - // Convert direction from degrees to radians - float radian_direction = static_cast(direction) * (M_PI / 180.0f); - force_x = static_cast( - std::round(magnitude * std::cos(radian_direction))); - force_y = static_cast( - std::round(magnitude * std::sin(radian_direction))); -} - -} // namespace crepe -- cgit v1.2.3