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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-07 20:39:19 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-07 20:39:19 +0100
commit666292e33d6997a61d9eaff31e8180a602656474 (patch)
treedfe0f1cca9b3f8cecf0467fc598598caa32027af /src/crepe/api/Event.h
parentfdb4c99e139a264d4e15e6913a3756fc6cccb2f2 (diff)
save
Diffstat (limited to 'src/crepe/api/Event.h')
-rw-r--r--src/crepe/api/Event.h97
1 files changed, 64 insertions, 33 deletions
diff --git a/src/crepe/api/Event.h b/src/crepe/api/Event.h
index f2f3daf..265e925 100644
--- a/src/crepe/api/Event.h
+++ b/src/crepe/api/Event.h
@@ -4,7 +4,7 @@
#include <string>
#include "KeyCodes.h"
-
+#include "types.h"
namespace crepe {
/**
@@ -38,11 +38,8 @@ public:
*/
class MousePressEvent : public Event {
public:
- //! X-coordinate of the mouse position at the time of the event.
- int mouse_x = 0;
-
- //! Y-coordinate of the mouse position at the time of the event.
- int mouse_y = 0;
+ //! mouse position
+ ivec2 mouse_pos = {0,0};
//! The mouse button that was pressed.
MouseButton button = MouseButton::NONE;
@@ -53,11 +50,8 @@ public:
*/
class MouseClickEvent : public Event {
public:
- //! X-coordinate of the mouse position at the time of the event.
- int mouse_x = 0;
-
- //! Y-coordinate of the mouse position at the time of the event.
- int mouse_y = 0;
+ //! mouse position
+ ivec2 mouse_pos = {0,0};
//! The mouse button that was clicked.
MouseButton button = MouseButton::NONE;
@@ -68,11 +62,8 @@ public:
*/
class MouseReleaseEvent : public Event {
public:
- //! X-coordinate of the mouse position at the time of the event.
- int mouse_x = 0;
-
- //! Y-coordinate of the mouse position at the time of the event.
- int mouse_y = 0;
+ //! mouse position
+ ivec2 mouse_pos = {0,0};
//! The mouse button that was released.
MouseButton button = MouseButton::NONE;
@@ -83,17 +74,10 @@ public:
*/
class MouseMoveEvent : public Event {
public:
- //! X-coordinate of the mouse position at the time of the event.
- int mouse_x = 0;
-
- //! Y-coordinate of the mouse position at the time of the event.
- int mouse_y = 0;
-
- // Movement since last event in x
- int delta_x = 0;
-
- // Movement since last event in y
- int delta_y = 0;
+ //! new mouse position
+ ivec2 mouse_pos = {0,0};
+ //! The change in mouse position relative to the last position (in pixels).
+ ivec2 mouse_delta = {0,0};
};
/**
@@ -101,12 +85,8 @@ public:
*/
class MouseScrollEvent : public Event {
public:
- //! X-coordinate of the mouse position at the time of the event.
- int mouse_x = 0;
-
- //! Y-coordinate of the mouse position at the time of the event.
- int mouse_y = 0;
-
+ //! mouse position when the scroll happened.
+ ivec2 mouse_pos = {0,0};
//! scroll direction (-1 = down, 1 = up)
int scroll_direction = 0;
//! scroll amount in y axis (from and away from the person).
@@ -127,4 +107,55 @@ public:
*/
class ShutDownEvent : public Event {};
+/**
+ * \brief Event triggered to indicate the window is overlapped by another window.
+ *
+ * When two windows overlap the bottom window gets distorted and that window has to be redrawn.
+ */
+class WindowExposeEvent : public Event{};
+
+/**
+ * \brief Event triggered to indicate the window is resized.
+ */
+class WindowResizeEvent : public Event{
+ public:
+ //! new window dimensions
+ ivec2 dimensions = {0,0};
+};
+
+/**
+ * \brief Event triggered to indicate the window is moved.
+ */
+class WindowMoveEvent : public Event{
+ public:
+ //! The change in position relative to the last position (in pixels).
+ ivec2 delta_move = {0,0};
+};
+
+/**
+ * \brief Event triggered to indicate the window is minimized.
+ */
+class WindowMinimizeEvent : public Event{};
+
+/**
+ * \brief Event triggered to indicate the window is maximized
+ */
+class WindowMaximizeEvent : public Event{};
+
+/**
+ * \brief Event triggered to indicate the window gained focus
+ *
+ * This event is triggered when the window receives focus, meaning it becomes the active window
+ * for user interaction.
+ */
+class WindowFocusGainEvent : public Event{};
+
+/**
+ * \brief Event triggered to indicate the window lost focus
+ *
+ * This event is triggered when the window loses focus, meaning it is no longer the active window
+ * for user interaction.
+ */
+class WindowFocusLostEvent : public Event{};
+
} // namespace crepe