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authorLoek Le Blansch <loek@pipeframe.xyz>2025-01-07 10:37:52 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2025-01-07 10:37:52 +0100
commitd46548ab15699f7ae91227625302553e79a126bc (patch)
treee5b05fc99dca66512cf76cce30bf905e2213de8b /src/crepe/api/Button.h
parentc817f6ff091de9869c803868c50a9ea884ead376 (diff)
parent77d02bf2e2d5d04e8cacb3c783446541517e8e76 (diff)
merge master
Diffstat (limited to 'src/crepe/api/Button.h')
-rw-r--r--src/crepe/api/Button.h18
1 files changed, 15 insertions, 3 deletions
diff --git a/src/crepe/api/Button.h b/src/crepe/api/Button.h
index d42527e..e986c04 100644
--- a/src/crepe/api/Button.h
+++ b/src/crepe/api/Button.h
@@ -1,8 +1,7 @@
#pragma once
-#include <functional>
+#include "../types.h"
-#include "Event.h"
#include "UIObject.h"
namespace crepe {
@@ -21,14 +20,24 @@ namespace crepe {
*/
class Button : public UIObject {
public:
+ struct Data {
+ //! variable indicating if transform is relative to camera(false) or world(true)
+ bool world_space = false;
+ };
+
+public:
/**
* \brief Constructs a Button with the specified game object ID and dimensions.
*
* \param id The unique ID of the game object associated with this button.
* \param dimensions The width and height of the UIObject
* \param offset The offset relative this GameObjects Transform
+ * \param data additional data the button has
*/
- Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset);
+ Button(
+ game_object_id_t id, const vec2 & dimensions, const Data & data,
+ const vec2 & offset = {0, 0}
+ );
/**
* \brief Get the maximum number of instances for this component
*
@@ -38,6 +47,9 @@ public:
*/
virtual int get_instances_max() const { return 1; }
+public:
+ Data data;
+
private:
//! friend relation hover variable
friend class InputSystem;