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authormax-001 <maxsmits21@kpnmail.nl>2024-12-17 15:43:49 +0100
committermax-001 <maxsmits21@kpnmail.nl>2024-12-17 15:43:49 +0100
commit4dd30ea92296892c9a9bd94787531d6a1319d8ac (patch)
tree5df2de26f7f6f3170c06c77d8ae21ce635217356 /src/crepe/api/Button.h
parent6e92c59b3364b00eb15c310120b93acc83ca504e (diff)
parenta8ccf7fe8662086bb223aa4eafd0f85e717d16cf (diff)
Merge remote-tracking branch 'origin/master' into jaro/collision-system-handeling
Diffstat (limited to 'src/crepe/api/Button.h')
-rw-r--r--src/crepe/api/Button.h12
1 files changed, 1 insertions, 11 deletions
diff --git a/src/crepe/api/Button.h b/src/crepe/api/Button.h
index 61b18d7..08f5dec 100644
--- a/src/crepe/api/Button.h
+++ b/src/crepe/api/Button.h
@@ -15,19 +15,11 @@ public:
* \param id The unique ID of the game object associated with this button.
* \param dimensions The width and height of the UIObject
* \param offset The offset relative this GameObjects Transform
- * \param is_toggle Optional flag to indicate if the button is a toggle button. Defaults to false.
* \param on_click callback function that will be invoked when the button is clicked.
*/
Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset,
- const std::function<void()> & on_click, bool is_toggle = false);
+ const std::function<void()> & on_click);
- /**
- * \brief Indicates if the button is a toggle button (can be pressed and released).
- *
- * A toggle button allows for a pressed/released state, whereas a regular button
- * typically only has an on-click state.
- */
- bool is_toggle = false;
// TODO: create separate toggle button class
/**
* \brief The callback function to be executed when the button is clicked.
@@ -56,8 +48,6 @@ public:
private:
//! friend relation for is_pressed and hover variables
friend class InputSystem;
- //! Indicates whether the toggle button is pressed
- bool is_pressed = false;
//! Indicates whether the mouse is currently hovering over the button
bool hover = false;