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authorJAROWMR <jarorutjes07@gmail.com>2024-12-14 11:40:33 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-12-14 11:40:33 +0100
commit061b2b8ab9aba67c1467cdd163fb7a04de95f4f1 (patch)
treee1960a83461e0d83a7027a88404af1a7c70f6dcd /src/crepe/api/Button.h
parentfd2ebb54d0c2b269c15fc84a4ac77993efc917d7 (diff)
parentb9fc66f6922b1f40f2dbe14e8dfc4caa469654bc (diff)
Merge branch 'master' of github.com:lonkaars/crepe into jaro/collision-system
Diffstat (limited to 'src/crepe/api/Button.h')
-rw-r--r--src/crepe/api/Button.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/crepe/api/Button.h b/src/crepe/api/Button.h
index 26e7526..61b18d7 100644
--- a/src/crepe/api/Button.h
+++ b/src/crepe/api/Button.h
@@ -11,7 +11,7 @@ class Button : public UIObject {
public:
/**
* \brief Constructs a Button with the specified game object ID and dimensions.
- *
+ *
* \param id The unique ID of the game object associated with this button.
* \param dimensions The width and height of the UIObject
* \param offset The offset relative this GameObjects Transform
@@ -23,7 +23,7 @@ public:
/**
* \brief Indicates if the button is a toggle button (can be pressed and released).
- *
+ *
* A toggle button allows for a pressed/released state, whereas a regular button
* typically only has an on-click state.
*/
@@ -31,7 +31,7 @@ public:
// TODO: create separate toggle button class
/**
* \brief The callback function to be executed when the button is clicked.
- *
+ *
* This function is invoked whenever the button is clicked. It can be set to any
* function that matches the signature `void()`.
*/