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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-06 20:03:12 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-06 20:03:12 +0100
commit5eedba3a070c3a7a4f27ae3ec7dd41812695f7e9 (patch)
tree666955b4308e2d59f6958119f3efbcbf179c493d /src/crepe/api/BoxCollider.h
parent75ca0750dcc07b6ca043320397917e33638e97b4 (diff)
parentcfd578dd0b7d5894ff0b0a0796d85cd5e9ae6e56 (diff)
Merge branch 'master' into niels/decoupling_pixel_and_pos
Diffstat (limited to 'src/crepe/api/BoxCollider.h')
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1 files changed, 22 insertions, 0 deletions
diff --git a/src/crepe/api/BoxCollider.h b/src/crepe/api/BoxCollider.h
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+#pragma once
+
+#include "../Collider.h"
+#include "Vector2.h"
+#include "types.h"
+
+namespace crepe {
+
+/**
+ * \brief A class representing a box-shaped collider.
+ *
+ * This class is used for collision detection with other colliders (e.g., CircleCollider).
+ */
+class BoxCollider : public Collider {
+public:
+ BoxCollider(game_object_id_t game_object_id, const vec2 & offset, const vec2 & dimensions);
+
+ //! Width and height of the box collider
+ vec2 dimensions;
+};
+
+} // namespace crepe