diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-14 14:06:18 +0100 |
---|---|---|
committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-14 14:06:18 +0100 |
commit | 431b0bd7c6c502b42bb5be5488371d8c475e7024 (patch) | |
tree | e077fe2365f3d441c2201f7cb3ab38920bf2b3ae /src/crepe/api/Asset.h | |
parent | 07adbf48e0781cd8c95983c1871a84b6160ee5bf (diff) |
move some shit around
Diffstat (limited to 'src/crepe/api/Asset.h')
-rw-r--r-- | src/crepe/api/Asset.h | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/src/crepe/api/Asset.h b/src/crepe/api/Asset.h new file mode 100644 index 0000000..f6e6782 --- /dev/null +++ b/src/crepe/api/Asset.h @@ -0,0 +1,43 @@ +#pragma once + +#include <string> + +namespace crepe { + +/** + * \brief Asset location helper + * + * This class is used to locate game asset files, and should *always* be used + * instead of reading file paths directly. + */ +class Asset { +public: + /** + * \param src Unique identifier to asset + */ + Asset(const std::string & src); + /** + * \param src Unique identifier to asset + */ + Asset(const char * src); + +public: + /** + * \brief Get the path to this asset + * \return path to this asset + */ + const std::string & get_path() const noexcept; + +private: + //! path to asset + const std::string src; + +private: + std::string find_asset(const std::string & src) const; + /** + * \returns The path to the current executable + */ + std::string whereami() const noexcept; +}; + +} // namespace crepe |