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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-14 14:06:18 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-14 14:06:18 +0100
commit431b0bd7c6c502b42bb5be5488371d8c475e7024 (patch)
treee077fe2365f3d441c2201f7cb3ab38920bf2b3ae /src/crepe/api/Asset.h
parent07adbf48e0781cd8c95983c1871a84b6160ee5bf (diff)
move some shit around
Diffstat (limited to 'src/crepe/api/Asset.h')
-rw-r--r--src/crepe/api/Asset.h43
1 files changed, 43 insertions, 0 deletions
diff --git a/src/crepe/api/Asset.h b/src/crepe/api/Asset.h
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+++ b/src/crepe/api/Asset.h
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+#pragma once
+
+#include <string>
+
+namespace crepe {
+
+/**
+ * \brief Asset location helper
+ *
+ * This class is used to locate game asset files, and should *always* be used
+ * instead of reading file paths directly.
+ */
+class Asset {
+public:
+ /**
+ * \param src Unique identifier to asset
+ */
+ Asset(const std::string & src);
+ /**
+ * \param src Unique identifier to asset
+ */
+ Asset(const char * src);
+
+public:
+ /**
+ * \brief Get the path to this asset
+ * \return path to this asset
+ */
+ const std::string & get_path() const noexcept;
+
+private:
+ //! path to asset
+ const std::string src;
+
+private:
+ std::string find_asset(const std::string & src) const;
+ /**
+ * \returns The path to the current executable
+ */
+ std::string whereami() const noexcept;
+};
+
+} // namespace crepe