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author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-11 16:09:21 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-11 16:09:21 +0100 |
commit | 2153593f3a684a6b771c98a8e0c385b50a1e8886 (patch) | |
tree | 5c655dd7fe7cb4dd5c361c075af2f8993c425402 /src/crepe/api/Animator.h | |
parent | 68c6e53f195677a3f91deb1526275fd38e00341d (diff) |
implemented feedback
Diffstat (limited to 'src/crepe/api/Animator.h')
-rw-r--r-- | src/crepe/api/Animator.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h index 09f0134..5918800 100644 --- a/src/crepe/api/Animator.h +++ b/src/crepe/api/Animator.h @@ -77,14 +77,14 @@ public: * \param spritesheet the reference to the spritesheet * \param single_frame_size the width and height in pixels of a single frame inside the * spritesheet - * \param max_cell_size the max rows and columns inside the given spritesheet + * \param grid_size the max rows and columns inside the given spritesheet * \param data extra animation data for more control * * This constructor sets up the Animator with the given parameters, and initializes the * animation system. */ Animator(game_object_id_t id, Sprite & spritesheet, const ivec2 & single_frame_size, - const uvec2 & max_cell_size, const Animator::Data & data); + const uvec2 & grid_size, const Animator::Data & data); ~Animator(); // dbg_trace public: @@ -94,8 +94,8 @@ private: //! A reference to the Sprite sheet containing. Sprite & spritesheet; - //! The maximum number of rows and columns size - const uvec2 max_cell_size; + //! The maximum number of rows and columns inside the spritesheet + const uvec2 grid_size; //! Uses the spritesheet friend AnimatorSystem; |