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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-14 11:26:12 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-14 11:26:12 +0100 |
commit | 01c09a196c3f3e5cefaa4119a95a1cdeb7b9c263 (patch) | |
tree | 5667369a85bd06b683c67de42bf0311c2647912b /src/crepe/api/Animator.h | |
parent | 6e13510f3c6d4155707f748d237bb1fa05243450 (diff) | |
parent | 8600b8a29351aae26ec7b22f84aeeef92d8cb421 (diff) |
merge `loek/cleanup` into `loek/audio`
Diffstat (limited to 'src/crepe/api/Animator.h')
-rw-r--r-- | src/crepe/api/Animator.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h index def0240..75b8139 100644 --- a/src/crepe/api/Animator.h +++ b/src/crepe/api/Animator.h @@ -6,6 +6,7 @@ #include "Sprite.h" namespace crepe { + class AnimatorSystem; class SDLContext; @@ -35,7 +36,7 @@ public: * * This constructor sets up the Animator with the given parameters, and initializes the animation system. */ - Animator(uint32_t id, Sprite & spritesheet, int row, int col, + Animator(game_object_id_t id, Sprite & spritesheet, int row, int col, int col_animate); ~Animator(); // dbg_trace |