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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-10 19:22:14 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-10 19:22:14 +0100 |
commit | 1e5c6c5cf0d1be976e0e59099ddcfc62940ef1be (patch) | |
tree | 8878a7021fcaecdb5244e6940a442199f499347d /src/crepe/Resource.h | |
parent | 467ca584b359f6e504800222e16025d345fdff2a (diff) | |
parent | 7cbc577e94ed048f2a8146fab6972ae6ff290be7 (diff) |
merge master
Diffstat (limited to 'src/crepe/Resource.h')
-rw-r--r-- | src/crepe/Resource.h | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/src/crepe/Resource.h b/src/crepe/Resource.h new file mode 100644 index 0000000..eceb15b --- /dev/null +++ b/src/crepe/Resource.h @@ -0,0 +1,29 @@ +#pragma once + +namespace crepe { + +class ResourceManager; +class Asset; + +/** + * \brief Resource interface + * + * Resource is an interface class used to represent a (deserialized) game resource (e.g. + * textures, sounds). Resources are always created from \ref Asset "assets" by ResourceManager. + * + * The game programmer has the ability to use the ResourceManager to keep instances of concrete + * resources between scenes, preventing them from being reinstantiated during a scene + * transition. + */ +class Resource { +public: + Resource(const Asset & src); + virtual ~Resource() = default; + + Resource(const Resource &) = delete; + Resource(Resource &&) = delete; + Resource & operator=(const Resource &) = delete; + Resource & operator=(Resource &&) = delete; +}; + +} // namespace crepe |