diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-13 12:33:59 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-13 12:33:59 +0100 |
commit | 9d58e897fb68ab8dd001a5085cde2fae4634c274 (patch) | |
tree | b70c33c6343be56a536c0b639435a45a1d2429ed /src/crepe/Resource.h | |
parent | 87c74782e486647c46f9ca4d2f857094006e563c (diff) |
move some files from `loek/tests` to `loek/audio`
Diffstat (limited to 'src/crepe/Resource.h')
-rw-r--r-- | src/crepe/Resource.h | 33 |
1 files changed, 0 insertions, 33 deletions
diff --git a/src/crepe/Resource.h b/src/crepe/Resource.h deleted file mode 100644 index dcf3dbd..0000000 --- a/src/crepe/Resource.h +++ /dev/null @@ -1,33 +0,0 @@ -#pragma once - -#include <memory> - -namespace crepe { - -class ResourceManager; -class Asset; - -/** - * Resource is an interface class used to represent a (deserialized) game - * resource (e.g. textures, sounds). - */ -class Resource { -private: - /** - * \brief Prototype pattern clone function. - * - * \param src Source file of new resource (abstraction for file saved on - * disk) - * - * \returns New instance of concrete resource - */ - virtual std::unique_ptr<Resource> clone(const Asset & src) const = 0; - /** - * The resource manager uses \c clone to create new instances of the concrete - * resource class. This may be used to inherit references to classes that - * would otherwise need to be implemented as singletons. - */ - friend class ResourceManager; -}; - -} // namespace crepe |