From 9d58e897fb68ab8dd001a5085cde2fae4634c274 Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Wed, 13 Nov 2024 12:33:59 +0100 Subject: move some files from `loek/tests` to `loek/audio` --- src/crepe/Resource.h | 33 --------------------------------- 1 file changed, 33 deletions(-) delete mode 100644 src/crepe/Resource.h (limited to 'src/crepe/Resource.h') diff --git a/src/crepe/Resource.h b/src/crepe/Resource.h deleted file mode 100644 index dcf3dbd..0000000 --- a/src/crepe/Resource.h +++ /dev/null @@ -1,33 +0,0 @@ -#pragma once - -#include - -namespace crepe { - -class ResourceManager; -class Asset; - -/** - * Resource is an interface class used to represent a (deserialized) game - * resource (e.g. textures, sounds). - */ -class Resource { -private: - /** - * \brief Prototype pattern clone function. - * - * \param src Source file of new resource (abstraction for file saved on - * disk) - * - * \returns New instance of concrete resource - */ - virtual std::unique_ptr clone(const Asset & src) const = 0; - /** - * The resource manager uses \c clone to create new instances of the concrete - * resource class. This may be used to inherit references to classes that - * would otherwise need to be implemented as singletons. - */ - friend class ResourceManager; -}; - -} // namespace crepe -- cgit v1.2.3