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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-17 14:17:25 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-17 14:17:25 +0100
commite70c2a3a4a7f636f190cc64792029cadd3613337 (patch)
tree8371b0e067430db780b72638eb61555869641979 /src/crepe/Particle.h
parent68be6b67f79413cb4af0ca15262ca1547a7d0d41 (diff)
parent9957da232e7c96f7f88a7ab0edfa4aaf560d1c00 (diff)
Merge branch 'master' into niels/UI
Diffstat (limited to 'src/crepe/Particle.h')
-rw-r--r--src/crepe/Particle.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/crepe/Particle.h b/src/crepe/Particle.h
index d0397c9..ee0cd66 100644
--- a/src/crepe/Particle.h
+++ b/src/crepe/Particle.h
@@ -14,8 +14,6 @@ namespace crepe {
* can also be reset or stopped.
*/
class Particle {
- // TODO: add friend particleSsytem and rendersystem. Unit test will fail.
-
public:
//! Position of the particle in 2D space.
vec2 position;
@@ -24,13 +22,13 @@ public:
//! Accumulated force affecting the particle over time.
vec2 force_over_time;
//! Total lifespan of the particle in milliseconds.
- uint32_t lifespan;
+ float lifespan;
//! Active state of the particle; true if it is in use, false otherwise.
bool active = false;
//! The time the particle has been alive, in milliseconds.
- uint32_t time_in_life = 0;
+ float time_in_life = 0;
//! The angle at which the particle is oriented or moving.
- double angle = 0;
+ float angle = 0;
/**
* \brief Resets the particle with new properties.
@@ -43,14 +41,16 @@ public:
* \param velocity The initial velocity of the particle.
* \param angle The angle of the particle's trajectory or orientation.
*/
- void reset(uint32_t lifespan, const vec2 & position, const vec2 & velocity, double angle);
+ void reset(unsigned int lifespan, const vec2 & position, const vec2 & velocity,
+ float angle);
/**
* \brief Updates the particle's state.
*
* Advances the particle's position based on its velocity and applies accumulated forces.
* Deactivates the particle if its lifespan has expired.
+ * \param dt The amount of fixed delta time that has passed.
*/
- void update();
+ void update(double dt);
/**
* \brief Stops the particle's movement.
*