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authorLoek Le Blansch <loek@pipeframe.xyz>2024-10-06 13:22:10 +0200
committerLoek Le Blansch <loek@pipeframe.xyz>2024-10-06 13:22:10 +0200
commit7c9d3452c99fcb89ea6df55755e90f741b23cf10 (patch)
tree93fab445cd4c0ebb392c2f4def2a0bd32d2709d2 /src/crepe/GameObject.h
parent02d658a7ed92bacfdaed587102f0d2e5f6c5dc01 (diff)
copy homemade ECS to crepe + correct code style
Diffstat (limited to 'src/crepe/GameObject.h')
-rw-r--r--src/crepe/GameObject.h22
1 files changed, 22 insertions, 0 deletions
diff --git a/src/crepe/GameObject.h b/src/crepe/GameObject.h
new file mode 100644
index 0000000..71ef60d
--- /dev/null
+++ b/src/crepe/GameObject.h
@@ -0,0 +1,22 @@
+#pragma once
+
+#include <cstdint>
+#include <string>
+
+namespace crepe {
+
+class GameObject {
+public:
+ GameObject(std::uint32_t id, std::string name, std::string tag, int layer);
+
+ template <typename T, typename... Args> void AddComponent(Args &&... args);
+
+ std::uint32_t mId;
+ std::string mName;
+ std::string mTag;
+ bool mActive;
+ int mLayer;
+};
+
+}
+