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author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-11 15:00:21 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-11 15:00:21 +0100 |
commit | e980f88c08e05d3c3d0ae7ff7422ec9e686ecfa4 (patch) | |
tree | dbf603db33c75e13cfeb255d8fcf789f4b2b82bc /src/crepe/Component.h | |
parent | a597b0059f30e9d56331c6ece34fdcabb4028616 (diff) | |
parent | 78c4a8772526f40c531b5402b56932b0a41e22e8 (diff) |
Merge branch 'master' into niels/UI
Diffstat (limited to 'src/crepe/Component.h')
-rw-r--r-- | src/crepe/Component.h | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/src/crepe/Component.h b/src/crepe/Component.h index c30419d..eff5a58 100644 --- a/src/crepe/Component.h +++ b/src/crepe/Component.h @@ -16,7 +16,12 @@ class Component { public: //! Whether the component is active bool active = true; - //! The id of the GameObject this component belongs to + /** + * \brief The id of the GameObject this component belongs to + * + * \note Only systems are supposed to use this member, but since friend + * relations aren't inherited this needs to be public. + */ const game_object_id_t game_object_id; protected: @@ -24,7 +29,7 @@ protected: * \param id The id of the GameObject this component belongs to */ Component(game_object_id_t id); - //! Only the ComponentManager can create components + //! Only ComponentManager can create components friend class ComponentManager; Component(const Component &) = delete; |