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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-11 15:00:21 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-11 15:00:21 +0100
commite980f88c08e05d3c3d0ae7ff7422ec9e686ecfa4 (patch)
treedbf603db33c75e13cfeb255d8fcf789f4b2b82bc /src/crepe/Component.h
parenta597b0059f30e9d56331c6ece34fdcabb4028616 (diff)
parent78c4a8772526f40c531b5402b56932b0a41e22e8 (diff)
Merge branch 'master' into niels/UI
Diffstat (limited to 'src/crepe/Component.h')
-rw-r--r--src/crepe/Component.h9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/crepe/Component.h b/src/crepe/Component.h
index c30419d..eff5a58 100644
--- a/src/crepe/Component.h
+++ b/src/crepe/Component.h
@@ -16,7 +16,12 @@ class Component {
public:
//! Whether the component is active
bool active = true;
- //! The id of the GameObject this component belongs to
+ /**
+ * \brief The id of the GameObject this component belongs to
+ *
+ * \note Only systems are supposed to use this member, but since friend
+ * relations aren't inherited this needs to be public.
+ */
const game_object_id_t game_object_id;
protected:
@@ -24,7 +29,7 @@ protected:
* \param id The id of the GameObject this component belongs to
*/
Component(game_object_id_t id);
- //! Only the ComponentManager can create components
+ //! Only ComponentManager can create components
friend class ComponentManager;
Component(const Component &) = delete;