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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-12 07:59:47 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-12 07:59:47 +0100
commit0f68177a0384d41a7feff36cc0e1869b6d2ac9aa (patch)
tree4904b60820858efd0ee6ece0af1f2c1fc5846ec5 /src/crepe/Component.h
parent73f8d5c558ebc0820ede241e64a876ff1c5ccefb (diff)
parent194ee3f192c3343c3ccc28dfa97fed180503ffd4 (diff)
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/inputSystem
Diffstat (limited to 'src/crepe/Component.h')
-rw-r--r--src/crepe/Component.h9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/crepe/Component.h b/src/crepe/Component.h
index c30419d..eff5a58 100644
--- a/src/crepe/Component.h
+++ b/src/crepe/Component.h
@@ -16,7 +16,12 @@ class Component {
public:
//! Whether the component is active
bool active = true;
- //! The id of the GameObject this component belongs to
+ /**
+ * \brief The id of the GameObject this component belongs to
+ *
+ * \note Only systems are supposed to use this member, but since friend
+ * relations aren't inherited this needs to be public.
+ */
const game_object_id_t game_object_id;
protected:
@@ -24,7 +29,7 @@ protected:
* \param id The id of the GameObject this component belongs to
*/
Component(game_object_id_t id);
- //! Only the ComponentManager can create components
+ //! Only ComponentManager can create components
friend class ComponentManager;
Component(const Component &) = delete;