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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-14 11:26:12 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-14 11:26:12 +0100 |
commit | 01c09a196c3f3e5cefaa4119a95a1cdeb7b9c263 (patch) | |
tree | 5667369a85bd06b683c67de42bf0311c2647912b /src/crepe/Component.h | |
parent | 6e13510f3c6d4155707f748d237bb1fa05243450 (diff) | |
parent | 8600b8a29351aae26ec7b22f84aeeef92d8cb421 (diff) |
merge `loek/cleanup` into `loek/audio`
Diffstat (limited to 'src/crepe/Component.h')
-rw-r--r-- | src/crepe/Component.h | 17 |
1 files changed, 8 insertions, 9 deletions
diff --git a/src/crepe/Component.h b/src/crepe/Component.h index e8d18d9..12c10cb 100644 --- a/src/crepe/Component.h +++ b/src/crepe/Component.h @@ -13,16 +13,21 @@ class ComponentManager; * interface for all components. */ class Component { +public: + //! Whether the component is active + bool active = true; + //! The id of the GameObject this component belongs to + const game_object_id_t game_object_id; + protected: - //! Only the ComponentManager can create components - friend class crepe::ComponentManager; /** * \param id The id of the GameObject this component belongs to */ Component(game_object_id_t id); + //! Only the ComponentManager can create components + friend class ComponentManager; public: - virtual ~Component() = default; /** * \brief Get the maximum number of instances for this component * @@ -33,12 +38,6 @@ public: * \return The maximum number of instances for this component */ virtual int get_instances_max() const { return -1; } - -public: - //! The id of the GameObject this component belongs to - const game_object_id_t game_object_id; - //! Whether the component is active - bool active = true; }; } // namespace crepe |